Endings

Endings are the ways how a game concludes in any Dreamsphere game. They feature a variety of endings that can be obtained; some easier and some harder than each other. They all have their own lore implications as well. There are spoilers for every single ending that can be obtained in all current Dreamsphere games, including how to obtain them. Proceed with caution when exploring this page if you care about spoilers!

Dream Game
There are 4 endings in total to Dream Game, but only one plus its bonus scene, Once More unto the Breach, is canonical to the future lore of the game found in Forge where Nashatra is found to be dead.

Drowning
This ending occurs upon leaping off Windy Island into the water that surrounds the island. There is no reward for this ending.

Upon falling into the water, you are prompted with a GUI that says "Drowning..." before momentarily, two messages pop up in its stead: "Death is the final unknown," and "See in you in hell, [PLAYER NAME]." After this occurs, the player is kicked from the game with mysterious ambience playing in the background, and the player is forced to rejoin the server if they want to keep playing Dream Game.

This way to die is listed as an ending because of its lore implications, rather than any other way of dying on Windy Island. However, dying on Windy Island also has its own unique kick message.

If you are alone and you die via this ending or elsewhere on Windy Island, the Leaderboard changes the Sleepwalker team's name to Void and makes it a black color.

Death Wielded
''' WARNING: This ending can be extremely loud initially. Turning your sound down is highly suggested. '''

This ending occurs upon waking up after reaching the server's 1,000th repose. Witnessing this Ending gives you the Death Wielded badge.

You will wake up to find that The Fissure Empire has invaded Windy Island. Chasers, Fissure employees, as well as various types of vehicles will be waiting for you outside of the 12th Mansion, surrounding it. When the ending starts, a voice will begin to say. "You're accused of high treason against the [Fissure] Empire and are therefore sentenced to death. Any final words?", afterwards, the Fissure employees will begin shooting at you, engulfing the house's perimeter with bullets. You have two options at this point: Leave the house and face the massive army of Fissure soldiers (and your death) or immediately sleep and take a gamble on whether you can wake up or not afterwards. If you choose to wake up again, the employees will be there and still fire at you mercilessly.

The giant red flying fortress can be also found in Coming Storm, interestingly enough.

Efficiency in Destruction
This ending occurs upon obtainment of an unknown requirement or completion of some sort of event.

There isn't any known information on what this ending entails, since nobody has/can obtain it as of yet, except that it is the "canon" ending to the game implied by its associated badge, and is canon to the next game in the timeline, The Forge and the Crucible; the game being set in the future of Dream Game.

Once More unto the Breach
This ending occurs upon obtainment of an unknown requirement or completion of some sort of event with all active badges in the game.

There isn't any known information on what this ending entails, since nobody has/can obtain it as of yet, except that it is the "true" ending to the game implied by its associated badge. This ending adds something more upon the canonical ending, Efficiency in Destruction, providing extra lore to the game in the form of another scene.

This ending is not yet achievable.

The World as an Idea
This ending occurs upon obtainment of The World as an Idea dream and its related badge.

There isn't any known information on what this ending entails, since nobody has/can obtain it as of yet, except it being a long cutscene. However, the player who obtains this ending will be able to decide between "destroying the world" or to keep playing, making the badge and its routes somehow a little harder to get. Should one choose to forfeit this decision by leaving the game, their decision will default to keep playing the game.

This ending is currently closed until Once More unto the Breach is obtained for the first time.

True Death
This ending occurs when you die in Thieves' Den, either by drowning or dying on land. When drowning, it has the same text as you would see in Dream Game with one minor difference. The text that appears at the top of the screen now says, "Death is the only result biological life can achieve."

Unit of Martyrs
Since the game is vastly incomplete, no information can be found on this as of current.

The Intervention
This "ending" sequence played when you entered a restricted area in Thieves' Den using glitches, primarily clipping. This ending has presumably been removed due to said glitches being now patched. This ending is based off of The Sopranos' Intervention scene. At the end of this intervention, the screen turns black with text reading as follows:

"Because Clovis was too distracted with clipping, Fissure won the corporate war. With it's uprising, generations met the gates of hell. These are things that happen that have no natural cause or supernatural meaning: such as catching a cold and dying the next day. It's a demonic joke. You end up getting caught between comedy and anguish. It's not like the natural anguish of life. Because in life, what is sad is sad; what is joyful is joyful; either you laugh or you cry. In this situation you cannot laugh or cry or do anything. (THE END)"

Nuclear Fission
After getting 1,000 server reposes and waking up in Thieves' Den, the screen will suddenly flash white, and everyone will be killed instantly accompanied by a loud bang from an explosion. A giant, white orb of what appears to be the sun can be seen in the far distance. Radio chatter can be heard throughout this sequence with a low-pitched rumble.



Ghostright
No endings yet.

Trivia

 * The voice clip heard in Death Wielded is taken from Codename Eagle with a slight tweak.