Foob

The Foob is a codename given to a Type "Clockwork" Giga-Psycharpax of massive proportions that manifests or is otherwise dispatched when the player performs many actions of thievery, owes many mountains of studs and has caused great chaos. The specific conditions to encountering this entity are undisclosed and still entirely unknown, an AME from this unit is catastrophic and occurs when The Foob is provoked and performs a great jump (with a reverberating "Hup!") which is then lead by a giant shock wave that releases high concentrations of 5D Beings which spread relatively quickly and activates the spawning of 2 specific enemies. Immediately leave once this happens, or fight for your life.

The most notable physical feature of The Foob is a giant building resembling the highest structure of a castle in Japanese architecture. This castle has distinct square holes, from where two types of enemies get flung out from: The Businessman and The Longman. (below are images of them caught by the victims) The Businessman is a high-power gentleman boasting powerful proportions and weight. Although they are slow, their main course of attack is making a huge leap and crushing the player by sitting on them, which unleashes a tiny shock wave reminiscent to the Big Bunny and spreads low amount of 5D Beings. The Longman is a long slender Robloxian of sleek proportions. Longmen are around twice as fast than the regular Robloxian and therefore will easily be able to catch most people running from them. They attack by grabbing the victim, tossing them, and then subsequently kicking them in the air far away dealing around 50-75 damage to the player and consequently pass down a low concentration of 5D Beings to the player. The Businessman and The Longman both use a Mac-1 for enemies that are on low health or too far away, they cannot follow you to the Waking World, but somehow stalk and reappear in other dreams along with The Foob and with more men, making them nearly impossible to shake off after attempting to escape into a different dream 3-4 times.

Any weapons work on both The Longman and Businessman, albeit they are tanky (around 1.2-3.2k health). However, The Foob 's health is entirely unknown as no sort of health bar or drainage of health is noticed. The general agreement is that it has around 32k-64k health. The only hypothesized way to effectively fight against The Foob and the enemies it dispatches of this high caliber, is to use Nukes. Otherwise, the best advice at preventing ever encountering The Foob, is to not be in extreme debt, to not engage in fights or cause trouble for the mafia, as it will never end well.