Windy Island

{{Dream|title1=Waking World|name=Windy Island|image1=WindyIsland.jpg|caption1=Windy Island's default state|items=Snowballs (During winter)|badges=Repercussions of Fissure Death Wielded The World as an Idea(?)|npcs=Bunny Big Bunny White Horse Ol' Thunder Fellow Bird Rawrrr Boat Man |events=Retro Rain (Snow in Winter) Swirl Pools Bird Day Flood Boat Man Starry Night Animal Spawns Abandoned Railroad Seasonal Changes|music=====NORMAL==== Gymnopedie (Server Beginning) Reunion (Reading the Note) Greenland (Day) La fille aux cheveux de lin (Rain or Snow) Brown & Purple (Sunset) Horror (Night) Starry Night (Starry Night) Eagle's Flight (Sunrise)

WINTER
In dulci jubilo, BWV 751 (Day) Erbarm dich mein, o Herre Gott, BWV 721 (Sunset/Sunrise) Première suite de Noël: Quand Jesus naquit à Noël (Night) }} Windy Island is the beginning area of Dream Game, acting as the central hub you travel through between visits to the Dreamsphere. Certain random events can change the environment and wildlife (for example rawrs spawning rarely at night-time). Each real-life season the island will feature a new appearance based on that season (for example fallen leaves, a new color scheme, and pumpkin patches in Autumn).

Any death-inducing occurrence here will permanently kill you and kick you from the game with a message. Things such as being crushed by a Big Bunny or mauled by a Rawrrr, being pwned in PvP, or falling into the ocean or any other way of dying here usually will cause this to happen. When this happens, the game's skybox turn into night and become shrouded in fog locally, as well as displaying a hint message "Death is the final unknown." at the top of your screen. Drowning in the ocean has a unique death message and cutscene if you choose to do so. Falling into the water will cause a message to appear saying "Drowning...", After a few seconds, it will change into "See you in Hell, [PLAYERNAME]." before shortly killing you thereafter. This being inescapable unless a dream is entered as soon as the "Drowning..." message appears.

The Twelfth Mansion
The true form of the 12th House appears on Windy Island, revealing that the Twelfth House is only a single room inside here. It features multiple floors, and artifacts that appear in your Private Server as you progress through the game.

First Floor
The first floor of the mansion hosts The 12th House, a journal entry and several other props of interest.

Second Floor
The second floor of the mansion hosts a bathroom, several pieces of furniture and a book corner.

Basement
A library with a bar and fireplace can be found downstairs under the stairs to the left of the 12th Mansion's entrance, leading to a hallway with a doorway.

Forechamber
Going downwards with the spiral staircase leads you to the forechamber of the 12th House leading to a central room with multiple doorways that lead to water(?) structures. Upon forcing a dream with the ponds, they will turn red (and kill the player if touched).

Three Ponds
Three ponds lay in a loosely triangular formation around the island. The texture of the three ponds (owl eye) are distinctly colored as blue, red, and black. In a recent update, strange arrow-like structures have been planted in front of each pond. Clicking on the black triangular part of each structure will change the liquid color of the corresponding pond.

These color-changing apparatuses, which only work in private servers, are used to set up a surface dream to visit upon sleeping instead of relying on RNG. Each pool cycles through 7 different colors. You can use the color codes listed below to get to each surface dream, which are also found in the basement after obtaining What Poets Used To Know. Upon inputting a working code, the sound of a feint, ringing train bell will play. After each wake-up, you will need to re-input the same code if you want to return to the same dream - easily done by simply cycling through the colors of one pool.

Scarecrow
Examining the scarecrow with different colors from the rest, an ability obtained by owning the badge 5, will inform you how long the current server has been running for.



Windmill


A fairly large windmill rests near one of the corners of the island. A wheel rests behind the windmill. Hitting the blue-white target behind the windmill that only appears after you obtain Each day better than the last badge with the Weaponized Slingshot will pop a hint up saying "Nice one!" similar to the "Perfect Dunk!" in Ten-Mou.

Soccer Field


A soccer field lays near the center of Windy Island. The soccer ball can actually be kicked around by touching it and will create a sparkle effect in the goal that it is kicked into. It's quite a lot of fun with friends!

Squash Farms


A group of scarecrows guard the bountiful harvest of Nashatra.

Hammock


A refreshing hammock lays near one of the edges of the island, although it doesn't have any scripted functionality. You'll need to use the Sleep Bodily Action to lay down here.

Stone Ruins
Scattered throughout the island are strange stone foundation remains. A major set of strange ruins rests near the hammock with a intact archway. In earlier versions of this game, a scarecrow rested in the center of the archway. It is unknown what this signifies. Next to the Soccer Field lies another set of pillars.

Pond
To the left of the hammock, lies a large pond you can wade in.

Wooden Fort


At the edge of the island, two firm wooden towers stand around a patch of growing vegetables, patiently guarding it from any birds.

Stone Ring


Somewhat close to a corner of the island is a group of yellow flowers surrounded by a ring made of small rocks. It feels like it's trying to highlight something.. In the middle of it is a strange plant that will grow after you obtain Here's to I.

Seaside Pathway


A small gathering of two fences and a cobblestone path lays just next to the sandy edges of the island, possibly guiding the Sleepwalkers to take a dive in the water. Unfortunately, Nashatra can't swim.

Boat


A small wooden boat rests near one of the edges of the island, although currently it has no practical usage or effect on gameplay. It can be assumed that the boat is how Nashatra got to Windy Island in the first place, as there are footsteps on the ground leading towards the Twelfth House. This possibly means that Nashatra has only gotten here recently instead of being on Windy Island for a long while.

"Windy Island" Tree


One of the larger trees surrounding the 12th House. Why the tree bears the text or as to why the text is so blurry is unknown, though it's best guessed that it had to have been inscribed by a previous resident of Windy Island, considering that the Crowbar the player starts with cannot be used for anything but teleporting back to the 12th House while inside a dream, and due to the strangely yellow text, written as if it had been drawn on instead of scratched on.

Nashatra's Beloved Pine Tree


Near the Two Towers lies a pine tree with a distinct coloration difference from the rest of the pine trees on the island. Interacting with it will prompt a hint text that reads: "Nashatra: My beloved Pine Tree." It is unknown why this tree is here at all.

A Strange Little Purple Submarine
Between one of the corners in Windy Island, there lurks a tiny purple submarine, nonetheless it is just an unfazed detection, it has collision meaning you can hop across it and stand there for a slight time, it can be a floating toy of nonsense but its unconfirmed and so is the purpose of this strange thing.

Green Lamp
Out at sea, a strange blinking green lamp can be discernable. It seems to blink every 7 seconds.

Badge Decorations
The Windy Island will change as you progress through the game obtaining badges, some of these changes can be either for decoration purposes, beneficial to the player or just for entertainment purposes.

Stealth Pilot
Adds some neat green and red decorations around the walls in the 12th mansion, also adds a plant too.

Waking Sword
Awards a keycard that can force either Lil Big World or Autumnal Resolute 2 depending on which color it is on from punching it.

Roller Skates
This isn't a badge, however upon finishing the quest from Outpost 18 you will be permanently awarded the Roller Skates. And the next time you enter the game you can equip your Roller Skates again from interacting with the skates on the cabinet next to the 12th Mansion entrance.

The skates only appear if the VIP server owner has finished the quest. However, even then a player who hasn't completed outpost's quest wont be able to pick up the skates on the cabinet unless they have completed it.

Trivia

 * In earlier versions of the game, there was a small chance for the Drowning messages to instead say "Downing..." with a voice clip and "I'll watch you in Hell, [PLAYERNAME]."
 * In the past, this island was barren, with only a few trees and stone ruins, but after some updates, it has been born anew with lots of details such as a windmill and a soccer field.