2015 DG

Note: This page is about Dream Game.

2015 DG is a Memory World showing the 2015 version of Dream Game. There are a total of 5 Dreams in this sub-level: Ten-Mou, Fissure Outpost, Graveyard Sea, Frospitality and Ocean Lab, along with the old version of Windy Island. The crowbar also has a different tool-tip here, and makes a different noise upon activation saying, "AI!". The main purpose of this area is to be a gateway between the main DG and Tidal Locking, the area that contains Xigeris and 5.

How to Access
At the peak of Vulcanic Heights lies a statue-like structure with a floating flame block on top. Touching this block will prompt with you a message asking you if you confirm to teleport to 2015 DG.



Waking World
Upon entering this sub-level, you are greeted with a much more barren version of Windy Island. It contains only classic 2006 Roblox trees and a much earlier version of the 12th House. This version of the game does not contain reposes, instead replacing it with a day counter at the bottom left. There are only about 3 sleeping songs, and if multiple people are in the server it only shows the sleeping screen for one player.



As for the 12th House itself, it lacks the Venus/Ankh that is normally on top, the attic, and the Pederneira. This is likely because the story was in its early stages and as such most of the symbolism that hints to something more is missing.

Outside
This version of Fissure Outpost is much emptier. It lacks much of the current design, only containing the sword props and some pillars. The giant blob is missing showing the entirety of Hunter's cage from afar view. GVR and Ilovemywife are present here, containing more or less the same lines of dialog. There are no snipers present inside the watchtowers, allowing you to explore outside the premises.



Inside
The inside of Fissure Outpost also lacks much content. The Chasers are still present however they do not do damage. You can also find the Soda Machine here, which contains the modern Dream Game sodas but in their past forms. Dreamsphere Cage security portals are still active and teleport the player to a cage, although Hunter is not present, instead a giant statue.



The obby that leads to Robber's Fate is mostly the same, however there are now green unnamed beings that aren't interactable and stand on some of the platforms. Inside the actual Robber's Fate are lone tables, an empty kitchen, and surprisingly Eunoia. Clicking Eunoia's bell will play a slowed down version of one of DG's sleeping songs.



-=Ten-Mou=-
This version of Ten-Mou is the most similar to current DG. The teleportation orbs do not work here, and there is no power panel. The only way to reach to to the top layer is by using the teleporter above the cage that usually requires power. The large guardian snake is also on the other side now, having red eyes instead of blue. The net and ice obby outside the main area is also missing.



The top layer only contains Eunoia's shop area, as the rest is blocked off by high snow walls that can't be climbed. Eunoia is absent, alongside her shop items. There are many different visuals here than present in the current DG. The green symbol in the middle is most peculiar as it also appears on the spicy soda back. Perhaps there's more to it?



-=Ocean Lab=-
This dream is similar to the others, missing much of its current features. There are hello's present here that were moved to the Castle dream later on in development. Much of the life and design is missing, say for sand piles, rocks, and the top bridge area of the Lab. The actual lab itself is missing as well. The buttons are not interactable here, nor is there a keycard slot for going down.





-=Frospitality=-
This is by far the most interesting dream out of the bunch here. This is an older and incomplete version of Frospitality, a hidden Abyssal dream. It contains the Deux Ex Vehicle, a few buildings such as a jailcell and one with an extremely bright light, and giant Thought Fortresses held up on long poles.





-=Graveyard Sea=-
This dream is most different than it's current version, as it only contains the far away barriers and small fragments of its ground. At the top is a hint displaying the message, "Today, I picked up an old hat..." This is a subtle clue that you must obtain a hat first before entering Tidal Locking. There is a large portal near the center that teleports you to Tidal Locking, where you fight Xigeris and can obtain the badge 5 if you obtained the Guardia in Exile helm beforehand in the Bloxen memory world.