Fissure Outpost

Note: This page is about Dream Game.

Fissure Outpost is one of the surface dreams in Dream Game. As the name implies, the dream is a guarded outpost owned by Fissure. It is a layered dream, consisting of the surface, the underground layer, and the below-baseplate level. It is located in a wide swampy flatland known as Valley of Tears, it's skybox is a painted green version of the Shiverfrost, which emphasises it's quaggy nature. Nashatra arrives at this dream during the night.

Overall, it's a great source of studs. It also provides early-game lore explanations as to what is happening.

Aboveground Layer
The Outpost seems to be an ancient building re-adapted to function as a Fissure base with active workers and guards, hints of this lies on its mysterious structures of ancient character and design.

The top of the Outpost is a small garden mostly consisting of foliage, without flowers or fruits. There's two artificial rivers, one is noted for having two small waterfalls and a course that takes the water to outside the Outpost, the other is noted for having still water and for being a bridge you can cross or go under.

Going forward from the 12th House and in the uppermost layer, you quickly come across a statue of a robloxian holding a sword, this statue glows pink, a noticeable color for a dream mostly consisting of green. Another strange structure can be seen by continuing forward, their significance is most likely related to the dream's ancient background.

There are also 4 black pillars on the bottom right and top left corners of the uppermost layer in the outpost, each row of pillars have a sword piercing the ground, they can be hammered to deepen it further, but that seems to do nothing at all.

At the left of the 12th House passing the artificial river there's a rather quaint house made out of bricks and wood, inside there's a bed, a fireplace that can be lit, two tables and some bricksmith material, it is unknown who this house belongs to and for what it is used for.

The exterior area of the Outpost is a incredibly wet flatland, consisting of a water level that only reaches your feet. Many reeds can be seen around the base, the ground is filled with fallen leaves, and the insect activity seems much higher than the outpost garden judging by the ambient sound. Each side of the Outpost is guarded by a gunman on a watch tower, attempting to escape will result at them shooting at you, but even if you avoid their bullets successfully, Nashatra will insist that you go back.



Hotspots Outside
There's a giant slime at the horizon that seems to be standing still. On-top of one of the fissure watchtowers is a set of binoculars, which is able to be reached through brief Pie Hiking. Upon interaction, it displays a Hint with the text: "That's one big slime. I wonder how long since it last moved.", implying this slime has been here for a while. On the top of another watchtower, you can find a wearable goggles accessory, it is currently unknown if it does anything special.

The dark pillar row at the top left corner of the Outpost has a faceless NPC known as GVR. He's a zombified Fissure worker who you can initiate a dialogue with. Upon starting conversation an audio will play of him saying "Who are you?". Funnily enough, you can't stand on top of him.



Near one of the strange structures you can find another zombified Fissure worker called Ilovemy#### (the #### is for wife). Upon starting conversation an audio will play of him saying "Ah, my friend!". If you happen to have a Cheezburger on your inventory, he will add "You brought the big mac!".



Both NPCs will give more information on the base through their dialogue, enough for the player to figure out how to break in. Ilovemywife mentions that the Outpost contains gaps which allows you to enter inside, he also mentions that during the night the place stays "isolated from the skies", that is, windowless and doorless, probably out of security. GVR will hint at there being workers sleeping at this time, and will give early confirmation that Fissure owns the place.

Underground Layer
There's a gap in the still water bridge that is colored brighter than the rest of the floor, you must fit in to pass through it and reach the underground layer of the dream (shift lock is recommended). Inside the base, there are offices with computers all around, and the active security that Ilovemywife has mentioned.

Robots known as "chasers", will spawn in the offices and try to kill you, but they can be defeated with even with the most basic weapons. They will drop a Keycard, which can be used to open the door to the Boss's office at the outpost and to open the hatch to the underground laboratory in Ocean Lab. They can also be used as weapons, having a substantially low chance to slash an enemy and deal a high amount of damage.

Leaving the office area and near the entrance to the shelters, there's a room that contains a vending machine titled "Juice ex Machina." It hosts a large amount of soda items, which when consumed produces a sparkling effect on the character's head. By drinking a soda enough times the player will deplete the soda and toss it away. These sodas can be netted, which can be sold for some studs at some cash registers, or used as ammo for the Upgraded Slingshot. You can also refill Fissure Sodas by using the net at a thrown Fissure soda can and using it again in the Fissure Soda Cooler.

Shelters
After passing the humble Infirmary and the Juice Ex Machina room, you will come across a sign that says "Shhhhh" which indicates the entrance to the outpost shelters. Each room will always contain bathtubs where Fissure workers sleep in, why this deviates from the traditional bed is unknown, but indicates a unusual practice from Fissure's part. Rooms may contain: lamps, tables, chairs, rolling balls and written notes. Other than that, they are mostly bland and may hint at workers' corporate zombie condition.

At two of the hallways, there's a Red Wall of Doom, these walls will move forward and follow a linear path on loop, attempting to catch any unwanted visitors by surprise. Fortunately, they are easy to dodge with a small usage of attention, and shouldn't be much of a problem unless you don't expect it coming as you leave a room. As they come towards you, they will express audacity and satisfaction, but as soon as you dodge them they will express grief.

If they successfully catch you however, you will be teleported to a Cage that seems to be located at a dusty ancient ruin in the wilderness, far from the flatlands we see at the start of the dream. There you can find a tent and a barbecue grill which has a 50% chance of a NPC named Hunter to spawn in it, talking to him will give you some information about the Dreamsphere as well as hint at the importance of the crowbar, as Hunter has to survive in the wilderness for having no access to teleportation. He will occasionally cook burgers which heal full health.

The Boss's office is at the end of one of the hallways of the outpost shelters, to enter you will need a level 1 keycard. First notable aspect of his room when entering for the first time is the amount of detail when compared to the other bedrooms at the area. These details include: A filled bookshelf, and two paintings that simultaneously change their picture after some time has passed. The office acts as a control room for the outpost, with four buttons under the Boss's desk that when clicked, turn red and activate a component of the outpost.

Outpost Hotspots
At one of the first offices, there's a crumpled up note in one of the trash cans, it's not visible but the "INSPECT" interaction can be seen when hovering over it. It's a message from the Boss to ILoveMyWife, berating him for reasons we do not know...

At the office area, by throwing or shooting (via the Upgraded Slingshot) an empty can obtained from the Juice Ex Machina into one of the trash bins, it will turn into the old Dream Game version of itself. It will play the "nom nom nom" audio clip from the ROBLOX Space Sandwich gear. If you happen to have a PowerTool Bottle stuck on your nose, putting it over the trash can will drop it and break it inside.

There are two pieces of paper at the shelter area that can be read, they reveal minor details about the outpost. One is that chasers will attack workers more gently if they have to, as opposed to when they attempt murder against invasors, and the other is that the workers access Robber's Fate through the teleporters, which has a risk of glitching and telefragging one of them. In one of the notes, IloveMyWife is referred as "Ilovy" which is likely his nickname in the area.

Robber's Fate
Below the Outpost there's a restaurant named Robber's Fate which can be accessed by a staircase next to the Boss's office or through the teleporters if they are activated by one of the buttons under the boss's desk.

This is where 10,000 studs Cheezburgers are bought. This item is quite useful, and is necessary for some badges, such as Each day better than the last.

You can see a TV screen in this place that, when turned on, plays a short clip from clockwork's Action 2.

Underneath Robber's Fate is a hole with 5 unidentified skeletons laid all around the bottom floor. Are these the Robbers that met their fate?

Misc
There is also a gap in the front wall of the first room above one of the entrances to the offices. This leads to the bathing area, which also can be accessed through the Boss's buttons opening up a door in the showers to enter. This is necessary to reach the Humble Beginnings badge, and the Illuminator item from it.

Next to Robber's Fate is a room with a dancing Rin Kaenbyou. "The Pie is Truth" is a reference to Epic Department's game "The Roulette Saloon".