Entities

Note: This page is about all current Dreamsphere games.

Entities are animals and other living things which aren't typical humanoids. They can be found in many dreams in both Dream Game and The Forge and the Crucible.

Some entities have different variants depending on the season or the location they spawn at. Most entities are passive, some are neutral, some are hostile, and some can be both passive or hostile depending on their current state (such as bunnies in their regular state versus their arrow spitter state). Neutral entities behave passively, but become hostile when provoked, usually through being attacked.

In Dream Game, entities that can only be caught with the Silver Net (Big Bunnies, Royal Turtles, etc.), will save globally across servers when dropped. They can be examined as well and will store information about it's owner and how long it has existed without being netted.

Bunny


Sound ID: rbxassetid://5967404466

Bunnies are small white rabbits which occasionally spawn on Windy Island in groups of two to eight. Their behavior is quite simple; they will jump up to 10 studs high around in any random direction as their pathing is a mix between the nearest humanoid torso and the center of the map. They emit a cute bouncy sound when they jump around. They can be captured using A Shudra's Task and its upgrades and will appear as a tool in the player's inventory, which can be used to release one by left-clicking or hug them by pressing 'Q'. A total count of how many bunnies you have collected will appear on screen in a purple GUI in the bottom right.

When a captured bunny is freed, it prefers to follow the player who caught it rather than favoring no particular direction, perhaps out of loyalty, or maybe just pandering to Nashatra for food like a particularly pampered pet. Bunnies are able to pick up and wear hats and will automatically be given one when deployed from the inventory if the player has netted any hats during their current play session. When a player makes a Bunny cry using the Cheezburger, it cries normal circular blue tears which can be rolled around making a sad squeaking noise. These soft friends have the most variants out of any entity by far, such as big bunnies, arrow spitters in Vulcanic Heights, and golden bunnies like in Dying Mall. Bunnies can be freely transported between the Dreamsphere and Windy Island.

Bunnies, like most passive animals in Dream Game, can only die from joint-breaking explosions, such as the Glitched Launcher, Gravity Hammer, or Explosive Dart as they are immune to acid found in Vulcanic Heights. Bunnies can be found in a cage at 1337 Pets, as arrow spitters in Vulcanic Heights upon netted, roaming around in Autumnal Resolute 2, or as one of the several Bunny Gaps across the Dreamsphere. Whenever bunnies mount another entity, either by force or naturally, they can make the entity spontaneously jump as a direct mirror of the bunny's behavior, a sight of great hilarity!

If a released Bunny is left in a dream by someone, it will become an Abandoned Bunny, which will become hostile towards any player and chase them when the dream is re-entered in the spot where it was left at. It can die by conventional means of attack and cannot be re-netted. These abandoned bunnies take on a much grimmer look with an angry expression on their face.

Exclusive to Autumnal Resolute 2, there exists purely cosmetic variants of the Bunny in Brown and Black color schemes as well as smaller sizes.

Examining a Bunny will show you their bunny type coloration and the total number of jumps they have done for the duration of how long they have been out for.

Abandoned Bunny
Abandoned Bunnies are hostile bunnies that will attack and chase anyone that comes near it. This entity is created when a released Bunny is left in a dream by someone and then re-entered later in a server. It can die by conventional means of attack and cannot be re-netted. These abandoned bunnies take on a much grimmer look with an angry expression on their face, acting much like a wild Psycharpax. Their sounds are very low pitched.

Arrow Spitter


Arrow Spitters are Bunnies that line the sides of Vulcanic Heights and shoot arrows at you if you step onto the pressure plate in front of them, knocking you off the volcano. You will get a Bunny if you net one.

Big Bunny


Big Bunnies are a variant of bunny that rarely appear on Windy Island; usually alone but very rarely in groups of two or three, they can be artificially created by dropping a regular sized bunny into a full cauldron. As their name implies, they are about three times the size of a typical bunny, and bear fangs in a rather threatening disposition. They wander and hop around just like regular bunnies, although for them it is less of a hop and more of a bone-crushing slam, creating a shockwave of text beneath it and paralyzing any players hit for a few seconds under the Big Bunny and dealing a minor amount of damage to them. They can be caught using a Silver Net or Golden Net. Big Bunnies have 2 invisible seats on their heads which one can mount, and other animals such as Bunnies, Rawrrrs, and fellow Big Bunnies can ride upon them as well!

When a player makes a Big Bunny cry using the Cheezburger, it cries large 4x4x4 circular blue tears which can be rolled around. A notable event is that if the server has suffered debt coming from its players, Big Bunnies have a chance of eating you, in any dream or on Windy Island, upon making contact and will play a sound clip ("MMM BUGS, I LOVE EATING BUGS"), killing you instantly leaving nothing but a skeleton behind and leaving you unable to respawn unless you rejoin the server. This can also happen with the stomp.

Transcription of the big bunny stomp text combined with DisasterPeace Blurb: "He didn't say: you will be Me! He said: you will have a little glory. You will have an existence that will not be eternal, but you will be perennial. It cannot be eternal because what is eternal has no beginning. Perenniality is not something static, there's rather a cyclical movement: a lot of things happen, you reach the end and then move on to something else that is just like the previous one or a little different. Just like in a game. You end the game, you go play the same game and it won't be exactly the same game, it will be a little different. So, I suppose that heaven is perennial, a cyclical existence indefinitely varied according to the happiness of each. In this game there is an effort, but if you want to stop playing, nothing bad happens."

Explanation of the big bunny stomp text: It tells us about perenniality, an existence where one cycles through experiences. There is a starting point when one is born, then they move through life in a cyclical manner, then it's unknown if it ends. This type of existence is compared to a game. One can quit whenever they want, or make their way to the end. Afterwards, they could play another game, or they could replay the same game. That might mean that a person could undergo rebirth when they've finished the cycle, then start the cycle from the beginning again. The comparison to a game is probably intentional, and this metaphorical game could be Dream Game. A player joins a Dream Game server, this is when the cycle begins. They can just quit whenever they want, or they could keep playing until they finish the game.

Ol' Thunder


Ol' Thunder horses are a variant of the White Horse, which occasionally spawn on Windy Island, usually alongside White Horses. Nashatra is able to ride Ol' Thunder, but due to her lack of proficiency in horse-riding, she is unwieldy at controlling it, causing it to slip around the place as if it were on ice. It can be brought with you to the Dreamsphere, but not taken out of once done so.

Medium Ol' Thunders are a variant of Ol' Thunders that do not spawn naturally, instead only being created dropping an Ol' Thunder on a full cauldron. Medium Ol' Thunders do not suffer the extreme shakiness that their normal counterparts have but still have slippery turning. They are also far faster.



White Horse


White Horses are horses that occasionally spawns on Windy Island usually alongside Ol' Thunder horses. They control differently from Ol' Thunder, being unable to match its straightforwardness, and move more chaotically as opposed to staying still. They can be a safer horse to control because unlike Ol' Thunder, you cannot drive them to massive speed, which is usually risky and results in you falling from platforms. Like Ol' Thunder though, it can't be brought back into the Waking World once taken to the Dreamsphere.

Medium White Horses can be generated via dropping White Horses onto a full cauldron in Vulcanic Heights.

Psycharpax


Psycharpaxes are small, hostile enemies spawned from empty cans left on the ground for too long. Although they appear innocuous, they are quite ravenous and enjoy attacking in groups. Until approached, Psycharpaxes remain invisible, with their heads underneath the ground and only their can showing. The soda can is always right side up however, which can be an immediate sign of a Psycharpaxes in disguise. Once dead, the Psycharpax's head and soda can will separate and its face will change into a "X_X" expression. You can crush their heads if they are dead with the Delete Hammer.

They can be netted with the Silver and Golden Net, afterwards becoming passive to the player and aggressive towards enemies in an amazing change of heart. They will also bear a different face (an :O expression). What causes this? Pressing Q while holding the Psycharpax tool will let you hug the Psycharpax, although they are prone to biting and hurting you. It's common to note that this type of entity is commonly nicknamed to just "pax" (and paxes by proxy).

Like bunnies, they can be brought into Windy Island and the Dreamsphere freely.



Giga Psycharpax


Giga Psycharpaxes are a constantly hostile variant of the normal Psycharpax, and they usually spawn alongside the Mafiosos if your stud balance is negative. From afar, they are invisible, but are still very easily spotted due to their enormous soda cans and still visible faces.

Don't let their silly appearance fool you, however; Giga Psycharpaxes are incredibly strong and dangerous, and are likely the most dangerous enemy known in the game next to the Yeti or Bigfoot. Their only attack is a lunge, which is very fast and covers a fair bit of distance, although they will always do damage when touched, even when tamed by a Golden Net wielder.

Fun Fact: The colors of Giga Psycharpaxes are chosen based on how many of them spawn in the current dream.

Mafia
Mafiosos are entities that appear when you are in debt. They are yellow ROBLOXians that appear in an all-black suit. They can also uncommonly have the Slateskin potion's effect, making them appear as stone and more durable, even invulnerable to the Hammer's head crush ability. They appear alongside Giga Psycharpaxes in certain dreams when you have a negative stud balance. They will always appear in Dying Mall and may bring Giga Psycharpaxes if a person in your server has negative studs. Entering their hideout in the Mall will also trigger the Mafia to be hostile towards you. They don a variety of different hats and weapons they can use to deal serious damage, including their fists. You can crush their heads with the Delete Hammer to prevent more from spawning once killed.

The Mafioso can spawn having one of six known names:


 * Squire
 * Debt Collector
 * Made Man
 * EunoIa's Right Hand
 * Family Soldier
 * Britalian

The Mugger
The Mugger is an entity that can be seen along with mafia when you're in debt. Once this person sees you, he will stop at nothing to swap his clothes and belongings with all of yours. Once he's finished taking all of your appearance, you will rebirth. He will also take one of your stats; such as, MaxHealth, WalkSpeed, etc., this stat can be recovered by any player by killing him. He takes on the appearance of a normal ROBLOX Noob when he spawns in.

The Gunner
The Gunner is an entity that can be seen along with mafia when you're in debt. Once this person sees you, he will try to gun you down by showering you in bullets with his pistol, occasionally stopping to reload. Attempting to approach him will cause him to get away from you. You will penalty die if you die to his bullets.

Ola Sphere


Ola Spheres are strange balls of various color (red, blue or green), which look similar to depth dream orbs and continuously spawn atop the frog trees in Graveyard Sea. When spoken to, they exclaim "ola" and nothing more, using the built-in chat feature of Roblox over Dream Game's own chat system.

Ola spheres are unanchored and roll around, which leads to them often sliding off of the frog trees/volcanoes they spawn upon. They cannot be captured with a net, and likely don't have a humanoid form for that matter at all. Ola spheres can appear in Windy Island briefly if the player loads in the map fast enough before they fall into the ocean or if they are preserved within a boat somehow.



Fellow Bird


These are weird, cloud-like birds that spawn in the skies of Windy Island every now and then.

Petrified People


Petrified People are stone ROBLOXians that rest at the top of Vulcanic Heights.

(Note: The Petrified People have since been removed from Vulcanic Heights for an unknown reason)

Hello


Hellos are light blue, transparent NPCs that speed about Dreamsphere, always moving towards the closest Hello, Hell, or He'll. They move incredibly fast and jump just as high, but rest assured they are completely harmless!

Hellos love to eat pie and will consume one with a satisfying noise if you happen to throw it directly at their head. They can also shrink if a Cheezburger is used near them, making them cry.

Hell


Hells are a red variant of Hellos. Although they are missing their heads, their behavior doesn't differ from regular Hellos in seemingly any way other than jumping more often and having much higher JumpPower. They can also fling any nearby Hellos into the sky. They will shrink if a Cheezburger is used near them, making them cry. When they cry, they gain their head back for an unknown reason.

He'll


He'lls are pale white variants of Hellos and love to stack themselves on top of each other in groups of three. They are welded together and tilt forwards while walking, only being separated if a player nets them. They seem to walk shorter distances than the other ghosts, likely due to the struggle of having to balance two other people on your head. He'lls will shrink if a Cheezburger is used near them, making them cry.

Royal Turtle


Royal Turtles are animals found in the Garden of Fulfillment. They have visible seats atop their shells which one can sit on, but uniquely cannot be steered, the only exception being the use of a glitch with the Vaisya's Broom.

A Giga Royal Turtle can be made in the the Garden of Fulfillment. You have to sit on top of the Royal Turtle and throw 11 Top32s off of it, which will then result in a Giga Royal Turtle dropping from the skies about 100 studs behind the 12th House.

Wind Berry


Wind Berries are animals resembling mice found in the Garden of Fulfillment. A wind berry is commonly referred to as a maus ("mouse" in German). They roam around the garden and jump after a short period of moving in a random direction, which can be used to frog-jump; a bug that can be used to obtain What Poets Used to Know.

A Giga Wind Berry can be summoned by doing the same procedure as the Giga Royal Turtle, except it must be in Ten-Mou. It will spawn on the glacial surface of the dream.

Rawrrr


Rawrrrs are a rare enemy that occasionally spawn on Windy Island during the night, with a 1/10 chance. They look like a tall grizzly bear who moves at fast speeds toward you. They have an incredibly large detection range, covering about half of the island. They are large, slow, and exceptionally strong, being hard to defeat due to the lack of any usable weapons in the real world other than the Weaponized Slingshot and the nets.

In the winter, they can be seen with a different color scheme, resembling a Yeti, but they are functionally identical to their non-winter counterparts. It seems to be a reference to a common 2008-2009 era free model, and an example of a game with a variant of it can be found here.

Chaser


Chasers are guards that can be found in Fissure Outpost, defending its underground layer. They will chase the player upon entering their attack radius, ruthlessly chasing them with a Walk Speed lower than that of the player unless they go out of their range - in which case, they give up their chase. Killing them drops studs and rarely a Keycard that can be used to access the lower layers.

Sentinel


The Sentinel is an entity that can be found in Frospitality. These entities sport a full bright yellow pebbly bodily appearance like a Chaser with a Coif of Glory on its head in place of the silver headwear Chasers have, with a strange diamond-shaped target-like logo on its front. It is much smarter than a chaser and wields every BrickBattle weapon. Do not attempt to engage in combat with this entity otherwise it could easily kill you on sight and will pathfind a route to chase you down until you die if spotted from afar.

Mouse


Mice are animals being sold as pets at the shop 1337 Pets in Dying Mall. They can also be found roaming around the main hill in Autumnal Resolute 2. They follow the nearest player, but cannot be netted yet. These rodents come in both orange and grey and are likely the prey of any nearby cats...

Fish


Fishes are animals that are sold as pets at the shop 1337 Pets in Dying Mall and float up and down in their tank without a care in the world. They can also be found swimming around in Eunoia's Haunted Shop waterfall in Autumnal Resolute 2.

Snake


Snakes are unmoving brick-built entities that have no interaction, other than from hissing when touched by a player. They can be found at 1337 Pets and Autumnal Resolute 2.

Earth Cat
Earth Cats are small 1x1x1 heads with a pair of retextured cat ears. They will occasionally meow. They have a chance to spawn on Windy Island, but are most consistently in the Garden of Fulfillment and Dying Mall. Cats seem to vary between three different faces and several different colors when spawned, keeping their color and face upon being netted and released.

When released from a net they will be flung to the side of the player and be will be renamed "[Player name]'s Cat". That cat will then generally walk around and crowd the player. They will sometimes spawn with the cat ears hat, placed slightly in front of their natural ears.

Much like Bunnies and Psycharpaxes, Cats will also carry over into the waking world if netted.

Big Cats can be obtained via the cauldron in Vulcanic Heights, acting identical to normal cats, however their meows are lower pitched.



Cats can become Stray if they are abandoned in a dream. They cannot be netted and will become hostile to players and even can even hurt other Stray Cats, yet they don't target each other. Their meows are very low pitched.

Domicile Grub


Domicile Grubs are strange Grubs that sit on top of the rocks around The Garden of Fulfillment, only sporting a humanoid name tag. Other than that, they have no known use.

Archimedean Bird


Archimedean Birds are strange birds that can be found in Infinite Silver, atop the church.

Cazas


Classified as an entity, strangely, Cazas is a normal interactable NPC in which you can converse to her about various topics.

She can be located at the very first floor of the Dying Mall and to the right of the Mineshaft entrance in Autumnal Resolute 2. She gives credits to the contributors of the dreams she's in as seen in the credits. She reveals that she lost their right arm due to a Shudra ripping it off.

Giving her a soda or a candy bar will cause her to comment on it.

In Dying Mall, she reveals that she's working on a song titled "bazooka in the base with the 8 trick in place. Watch me as I displace your face!", which I find questionable at best. She also seems to refuse to give directions around Dying Mall due to her belief that shopping in the mall ruins your soul.

The reason for her being categorized as wildlife is unknown.

Cockatrice


The Cockatrice is a large, colourful bird. A single one spawns and roams in the Foxhole dream, on the right of the route to Rick's house. It will attack in retaliation if a player attacks it first. The cockatrice is extremely powerful and mighty, not being a foe to mess with. It has two unique attacks; a stomp attack similar to the big bunny's stomp in Dream Game and an attack where the cockatrice jumps, sending rocks flying in all directions. Killing it drops 5000 Studs and 500 Psy.

RollCrab


RollCrabs are critters which spawn in the Headline Height dream. They spawn near the water and shores and move around their spawn area. They have very little health and drop between zero and two bait when killed. Being an insect, they can be captured with the cage item. RollCrabs naturally have a chance to "breed" or duplicate themselves when underwater.

Home Grub


Home Grubs are critters which spawn in the Headline Height dream. They move around their spawn area in a random and slow manner, due to their inability to move on from their past. They have a little amount of health, dropping between zero and two bait when killed and can be captured using the cage item. It is possible to "breed" Home Grubs, as when they come in contact with a seed, Home Grubs will eat the seed and have a 50% chance to duplicate.

Pasture Fly


Pasture Flies are critters which spawn in the Headline Height dream. They are generally identical to Home Grubs in both behavior and drop tables.

Wolf


Wolves are animals which spawn during dark nights in the surface of Foxhole. As wolves do in the real world, they attack in packs (1-5). A wolf howl can be heard if new wolves spawn. They take a fair bit of your hp when attacking, becoming especially fatal in packs. It may be that they will be tamable in the future. They will attack and kill any living humanoid.

Cave Wolf


Cave Wolves are a blue variant of the Wolf that are weaker in health and damage and they spawn inside the frozen cave in Foxhole. Don't be too frightened by their majestic appearance.

Aanrichten Cultist


Aanrichten Cultists are plant-like people who guard the surrounding fortress in Edenfield. They have 3 modes: searching, patrolling, and chasing.

Wolf


Wolves are entities that litter the outdoor areas of Edenfield.

Owl


The Owl is a weird creature that sits on a clearing in Edenfield atop a cliff.

Pumpkin Pax


Pumpkin Paxes are entities that lurk in the various caves around Edenfield.

Public


The "Public" are almost entirely randomly generated with random colors, random hats and a random t-shirt but, they share the same c: face from the 2012 April Fools Hack and the common Robloxian body. Public do not naturally spawn in Humanoid Harvester Horror and instead have to be spawned using the "Someone to watch" button which costs 15 burgers. When spawned they will hold their arms out and walk towards the nearest player continuously. If all players are dead, they will hold their arms down and walk in random directions. They will randomly make a cheering sound effect. They are presumably Martians.

Trivia

 * The creation of Bunnies in Dream Game were in part inspired by abrah_m's bunnies on Roblox.
 * The Chaser named Bathtubs got its name after August grouped all the bathtub models in Fissure Outpost and accidentally renamed a Chaser model "Bathtubs" instead.