Ten-Mou

Note: This page is about Dream Game.

Ten-Mou, or Snow Galaxy, is one of the seven surface dreams in Dream Game. It is a multiple-part dream, consisting of the hub area, the actual village called Ten-Mou, and the outskirts of the village island.

This dream is a great one, as it contains many, many things of beneficial nature, such as a surplus of items which all have use (aside from the Spooky Guitar), an item crucial for mobility, and steps for the questlines of Stealth Pilot, the Golden Taco, and Upgraded Slingshot. It is also very pretty!

Spawn Area
The spawn area, also referred to as the arena, features many buildings and orbs. Touching one of the big orbs will teleport you to a specific area on the map. The yellow orb in the southwest corner will teleport you to the Guardian if you own the What Poets Used to Know badge.

Straight north from the 12th House is a large building still under construction, with a statue fountain of three crying men and one man holding a cheeseburger in the center. On the second floor is a clock that shows the total amount of time spent in Ten-Mou (current visit only), as well as a monitor showing a birds eye view of the island if the power is on.

Northwest is a small tower with graffiti that gives you a badge if you touch it, as well as the breaker room. To the east is another tower with a room full of boxes and a sign hat, accessible by jumping through the window above it. Breaking the boxes with a hammer will spawn in a bunch of randomly colored studs, which also have a small chance to be on fire. Touching fire studs will give you a couple hundred studs. To the west is a tower with a teleporter that takes you to the kitchen on the island. Using the Tech Sack here will reveal ghosts of soldiers wielding swords and Kaiser helms, some fighting each other and swimming.

Breaker Room
This is an area in the hub part of Ten-Mou, hidden within a small building near the corners of the hub, which is reached by entering the portal shown in the picture to the right. It is the place where you must input the code in order to turn on the power for the rest of Ten-Mou, such as the fountain, pylons, teleporters, and the monitor that displays the Guardian.

The code for this breaker room is "1337", a reference to "leetspeak", and the default code for older, free model versions of keypads. In a recent update, the keypad will now turn the button you clicked on black momentarily, as to show which button you clicked on. The picture below is edited to number the buttons correctly.



Island
The island is covered by a thick fog, and surrounded by water. Many smaller islands float above, some with strange yellow objects. Snowballs constantly fall onto the island, which can be captured with a net to be thrown. In the center of the island, inside a large crater, is a small town, populated only by a single Eunoia selling Frost Tacos, Cloud Coffee, and Spooky Guitars. She also has a coffee machine which can be used to refill empty cloud mugs.

Whether the town was built into the crater, or the crater formed around the town, is currently unknown, but there are many clues that imply the area was not always frozen over. On the east side of town is a snowed over tree with the Dying Mall depth orb on top. During Christmas, it is colored green, and outfitted with various baubles which can be knocked off, possessing a chance for one of them to drop Fissure Fireworks, a cosmetic item.

On the south side of the crater walls is a hidden hole that will take you down to a hatch. The town also has a kitchen, a sleeping area, a restroom, a training area, and a locked documents room. Throwing a soda can from the roof of the kitchen to the green circle in the middle of town will cause hint text to appear saying "Perfect Dunk!" Inside the training area and to the right are Ten-Mou pies which can be picked up by clicking on them (as long as you don't currently have a pie).

Going down the stairs in the training area leads to a teleporter that takes you outside the walls of the spawn area. Jumping across the frozen blocks to the end will take you to the temporary net giver. Going to the northeast corner of the island and pie hiking in that direction will take you to the Guardian.

Guardian
The Guardian is a submarine resembling a modified version of the creature visible outside of the spawn area. Clicking the small button inside its mouth will take you to its interior. Inside the guardian is Old Nicky in the center, and a sitting Eunoia to the left. To the right of the entrance is a kitchen, slightly forward to the right is a restroom with a mirror. Above the entrance is a radio station with a laptop, pistol, and a Bible. Above and behind the radio station is a control center, with framed pictures implying Old Nicky has a wife and child.

Straight forward to the entrance is a Bunny Rescue Point, which allows you to rescue captured bunnies for studs, as well as a few breakable boxes. Next to Old Nicky is a shelf of what is presumably Fissure Soda cans, clicking on them whilst owning the What Poets Used to Know badge prompts Old Nicky to take you to the dead body with The Garden of Fulfillment depth orb.

Duel Area
Located under the island. It is unknown how to reach this area, but the light emanating from it is visible from the outside of the Guardian. Inside are pumpkin heads that can be equipped by Unflinching Shudras+. It also features guitars that can be picked up by special players, and a face morph. File:Duel area.png

Blue John
Blue John is an NPC that can be reached by touching the teleporter located at the top of the wall above the east side teleporter wall in the spawn area, accessible by going through a fake wall. Unlike most other talking NPCs, he communicates through the nametag text rather than the usual NPC chat gui.

He will offer to upgrade your Surefire Slingshot in exchange for an iced soda. Upon giving him one, he will tell you to come back later to retrieve it. Talking to him again after reposing will grant you the upgraded slingshot.