Lugs

Lugs is one of the six known memory worlds in Dream Game. It's an arcade-like boss fight against the obscure Lugs NPC. To reach this fight, you will need to interact with the arcade machine located in Pink Swamp's Main Cave.

The Fight
The fight begins immediately upon spawning in.

When you load into the game, you will notice a red bar with numbers at the top of your screen starting at 800.

This is how long you have to defeat the boss before you are kicked from the game and will have to forcibly re-enter the fight through the arcade machine located at Pink Swamp. and restart the fight from the beginning. Every death rapidly drains your timer by around 100-120 seconds until you respawn.

The arena consists of a 7x6 grid of tiles.



The main focus is to kill Lugs before the time runs out by evading his high damage red reflective beam attacks and shooting Lugs' body sitting in front of the face monitor until his health drops to 0. If you go a long time (60 seconds spent in real-time in a server) without damaging Lugs, a hint message will appear saying, "Shoot the body, idiot!" implying that you have to shoot Lugs' body in order to do damage to the boss.

When Lugs' health begins to lower, his attacks will slowly get faster until the attacks are within 0.5 seconds of each other.

After defeating Lugs, the entire arena will go dark, and you're rewarded with the Eye of the Storm badge along with a popup GUI congratulating you on the win. The victory music will slowly fade in after Lugs shuts down.

Tips

 * Lugs only has 2 attacks: the Side Beams and the Floor Beams respectively.

The blue floor tiles will glow really red and make a power up sound for about 4 attacks before a floor beam is about to appear on that tile and vice versa for the grey discs on the side of Lugs' platform (shown beneath Lugs himself). The floor beams usually encompass the whole tile while the side beams usually have a small cubical radius allowing you to slip in-between the beams. These beams usually last around 2 attacks when active. (An attack is made when you hear a blast/power up sound, with it being a second from each other.)
 * Going in the space in between the blue floor tiles (which is a dusty dark red tinted outline) will cause you to rapidly lose 20 health every tick.
 * Half the tiles will be tinted dark red but will not be primed to fire. It is unclear what this means as of current.
 * Try to find a consistent balance between jumping around floor tiles to avoid the Floor Beams and going between the Side Beams. Lugs has a decent amount of health, and you do little damage with every bullet you fire so you will need to reduce your deaths as much as you can to avoid bleeding loads of time.
 * You cannot shoot through the beams when they are active.
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