Ocean Lab

Ocean Lab is one of the seven surface dreams in Dream Game. It is one of the largest dreams in the game.

There are two main areas within this dream; the ocean laboratory itself (surface and underground sections), and the structures surrounding it, which go out far until the sand turns to quicksand, which you will fall through.

This dream is by far the best for farming studs, due to most of the jellyfish floating above the water having stud plates that give 5,000 studs when touched, as well as the presence of a boat that does not require studs to be spent in order to be ridden while AFK, allowing for easy stud generation even while busy.

There is a 1/11 chance for the bombing/airstrike event to happen, which after a certain period of time, a fighter jet will drop a strong explosive on the surface laboratory, obliterating it and turning it to rust, alongside the hostages. This event is necessary to obtain Cautionary Tale. It's easily differentiated from the normal dream, due to the differing skybox.



Surface Layer
This is main layer that most of the content within this dream is held within. The surface layer consists of the top of the laboratory, the underground life that surrounds it (which are all completely cosmetic, sadly), 3 towers in the corner's of the dream, and the structures littered around the dream as well. The majority of your time in this dream will be spent in this layer, as there is almost nothing of interest in the underground layer.

Chaser Laboratory
The center of the dream consists of a walkway held up by multiple triangular foundations, as well as six platforms with six corresponding Robloxians chained to a metal block, at a 45-degree angle. The control panel on the front end of the walkway contains a button in front of a swirling orb, near identical to a depth dream orb, which when pressed removes the glass that covers the rest of the buttons, as well as the keycard receiver. Underneath the walkway holds a few crates that form a staircase on opposite ends of the walkway. At the top sits Fissure's Logo, when interacted with it will prompt a Hint of Nash saying "Fissure...". The six buttons correspond to the six hostages, and when pressed, change their color to the color of the button, following a seemingly random yet very large array of colors. It's confirmed that this doesn't have any significance and does not unlock anything. The keycard receiver, when touched with The Sword of Bunker Hill, the Friendy Illumina, or just the Level 1 Keycard, opens the secret elevator in front of the control panel, which leads to the underground part of the Ocean Laboratory.

This layer consists solely of the underground laboratory, its contents, the secret hole room, and the sand pit room. While there is practically nothing of convenience or usage here, bar the bomb shelter, it reveals a formidable amount about Fissure, as the laboratory was once inhabited by Fissure members, and is likely one of many which produce Chasers.

Underground
The large room contains a conveyor belt, which applies the Pebbles material as a shirt and pants to everything that touches the corresponding pebble material block within them. From that, it can be inferred that the conveyor belts with the hats are meant to place the hats upon your character, although likely don't work due to the possibility of repeatedly dropping the hat once obtained to gain a large amount of them, and possibly crash the game.

Mario Statue


Located within the main room is the Mario Statue, a statue of a black chaser with an inscription on the front, which can be interacted with to bring up a text box detailing the reasoning behind the creation of the statue, although what the "Vortex Operation" is unknown. The footage code on the bottom of the text box leads to the YouTube video "ROBLOX - Vortex of Time (June-Action Winner)", which is a machinima of sorts created by the actual player moltamario64, which is likely the source of the name Mario.

It's also notable that it's very similar to Earthbound, using the same music and sound effects as it, as well as moltamario64 being a robot (paralleling Ness and his friends becoming robots to fight Giygas) and fighting robots that look identical to R.O.B. from Super Smash Brothers. The note of him "being able to properly navigate through a variety of environments including ones hazardous to robloxians" likely is a reference to the fact that Ness and his friends have their souls transferred into robots due to organic matter not being able to survive time travel.

Tape Recorder


A small tape recorder can be found inside one of the bookshelves within the smaller rooms of the laboratory. Clicking it initiates a linear dialogue tree, which goes as follows: [ You find a tape recorder in the bookshelf ] - [ Start Recording ]

[ . . . ] - Chaser lab or not this is a comforting place. I wish I could live here...

[ . . . ] - Strip out it's context and make it my own home.

[ End Recording ]

Shower Rooms


The Shower Rooms are the rooms located in the corners of the main, largest room in the underground laboratory closest to the elevator. It is mostly featureless, aside from small metal pipes lining the sides. These rooms' significance comes through protecting any players which are located within it when the bomb event's explosive goes off, which allows them to reach the Bald Agent and obtain the badge. Don't confuse these rooms for the bathrooms, though!

Book and Computer Interactions
Within the smaller rooms, accessible through the stairs on the sides of the main room, there are two more objects that can be interacted with which bring up a text box similarly to the Mario Statue, being a book and a computer with a gray screen.The name "Are" references Are92, a famous old Roblox player who created many popular videos, places, builds and the like. The computer's contents are a showing of the nefariousness of Fissure, in broad daylight, as they actively plan to sacrifice their own men, whom are ordered to perform their villainy, to keep their names clean whenever it troubles them.

Paintings
Various paintings within the smaller rooms in the underground laboratory show what appear to be screenshots from the discontinued Unity version of Dream Game, and another screenshot of presumably old ShiverFrost (Previously known as Fissure Town), alongside other strange pictures such as a bowl of soup, a many-sided polygon, monochromatic coffee mugs, and what appears to be an actual painting of a forest.

The text in the seventh painting at the bottom reads "Delivery Point." It's unknown what this refers to.

Sand Pit Room
The Sand Pit Room is a hidden room, accessible through falling through the reflective block lining the pits in the underground laboratory. This place also serves as the Dreamsphere Cage of this dream. There is no known events or anything that can be triggered in this room, although it seems that a Man has been buried inside of the sand that covers what is presumably the exit from the pit. This seems to suggest that the exit had been flooded with sand, possibly due to a mishap, or through the force of Josafa.

Testing Hangar
The Testing Hangar can be found below the actual lab by using the white ladders near the edge of the outer ring of the underground. Standing in one of the taped off corners and clicking the green button of its respective smaller pole will show the message "You feel cleansed from previous bodily alterations." at the top of the screen, removing any effects caused by the Firmfired Slingshot and returning your character back to normal without dying. Using the Delete Hammer's StunCircle on the large poles will allow you to "save" your current essence(s) and allow you to obtain a new one using the Firmfired Slingshot up to 4 at the same time in one life.



Wooden Rowboat
A boat resides close-by from the surface of the Chaser Laboratory on the surface of the water. To reach this boat, you're expected to pie hike from the laboratory, as pies will stick to the surface of the water when they hit it, although you can perform techniques with the Vaisya's Broom such as ramping off of a pie or other surface, or repeatedly selecting and unselecting the broom to fly upwards onto the boat. The boat controls identically to the ones purchasable in Graveyard Sea, as well as being able to be sped up with the Vaisya's Broom through usage of the "Sit and Chillax" Bodily Action while on the broom, followed by touching the driver's seat of the boat. You can use this boat to row to the surface part of the Lighthouse.

Fish Nuking
On top of the surface walkway of the Chaser Laboratory is a Shop Button that lets you buy Fish Nuking for 8,000 Studs. When bought, you will be given an Explosive Dart, and multiple Hints will appear at the top of the screen, in order;

You've purchased a round of Fish Nuking!

Collect Studload to increase your weapons power.

Whoever has the most Studload at the end of the game wins!

This round is worth x Studs! and will last 3 minutes

Now calling the fish...

121 seconds left!

57 seconds left!

Time's up!

[Name] wins with x Studload collected!

Might as well buy another one :') After the initial hints have finished, multiple fish will spawn around the 12th House, some even getting welded to the water upon spawn. They can be blown up for Studload, golden 4x1x2 Studs that will upgrade your Explosive Dart! The darts explosion is upgraded seemingly in tiers, the order being (from weakest to strongest): The color of the darts will also seemingly become a lighter version of their current tier before entering the next one while collecting Studload. After the minigame is finished and the winner is chosen, all fish will blow up and the Explosive Dart will be removed from your inventory. The studs rewarded at the end of the game is influenced on the current amount of players in the server, presumably maxing out at 24,000 studs!

Fish Nuking is also currently the only Shop Button that can not be netted, most likely due to it not being coded to work in other dreams. It is also known that you can make Josafá win the minigame by penalty rebirthing, in which he will win with 0 Studload collected. This is because when penalty rebirthing during the minigame, it sets your Studload value to presumably -1 as punishment. It is unknown if this is utilized in anything but it is more likely just symbolism.

Lighthouse
The Lighthouse is one of the structures near the outskirts of the dream. It is, as the name suggests, a tall, grey lighthouse partially submerged within the water. In order to reach the top, and entrance to the lighthouse (in the expected fashion), you must first pie hike to the boat, and then ride it to the lighthouse. Inside is a picture hanging from the wall of TheFishToucher and Augusto in what seems to be a older Roblox project, and the Delete Hammer resting atop a destructible crate, which can be obtained by clicking on it. If you descend down the stairs, you will find a weird mural of the Delete Hammer with some text. This is the only area where the Delete Hammer is obtainable.

Fellow's House
Fellow is a small polygonal decal shaped like a rock, or perhaps a fish, hidden within a small cave directly behind the two connected buildings, which are close to the surface laboratory. He serves no purpose, other than just being a silly little easter egg.



Black House
This house can be found to the left of the 12th house in Ocean Lab, if you cross it in the middle, the structure outside the house will change between 2 types, one red and one blue. The purpose behind these structures are still unknown.

Sunken Boat
Near the edge of the map in the direction behind the 12th House, you can find a crashed boat with an old, 2008-style Stanford shirt lays. This shirt is the same shirt that clockwork once wore, which is important since Clockwork is a real character within the story of Dream Game and The Forge and the Crucible. Otherwise, the boat serves no known purpose. It is confirmed by the creator of the game that the shirt in the boat does not belong to Clockwork, he also stated that somebody "drowned" at the boat.



Strange Pool Structure
Far southeast of the house, out of bounds only accessible by boat, consists of a strange structure that has unique music/ambience. You can reveal multiple ghosts here when using the Tech Sack and they all seem to have flippers on, judging by them presumably swimming in the water. Each wall inside of the structure has a unique design, however it's unknown if it has any purpose yet.

Underwater Huts
Various empty buildings occupy the space around the surface of this dream, alongside everything else listed in the surface layer. By detonating the Tech Sack within most of these buildings, it will reveal ghosts of the former occupants of these homes. Based on these ghosts, and the fact that the lighthouse's former entrance (being the large door in front of the short dock) is now far below the water, it can be easily inferred that a flood had came and swept up all of the occupants of the Ocean Lab dream, as the Tech Sack only reveals figures from the past. Sadly, the ghosts don't show anything of actual note other, besides just being figures of the past. There is also a building southwest of the house, it is unknown to have a purpose, but the top of the building shares a striking resemblance to Roblox's 2007, Happy Home in Robloxia.

Sandstone Steeple
A strange steeple can be found to the left of the windmill settlement, its purpose is unknown. It used to house the depth orb of Lafonteyn at the summit of it.

Underwater Foliage/Structures
Scattered throughout the dream there are multiple structures built out of sand/rocks, and unique foliage. All of these are unknown to have a purpose yet, however, they add a lot to the appearance of this dream! Near some of the sand hills on the outskirts of the ocean contains a hidden pair of purple bunny ears. These can be netted to obtain a bunny, being a Bunny Gap.

Ocean Abyss
The Ocean Abyss is a secret room accessible through, as the name suggests, a small hole within an equally small hill within the surface near the lab. It leads into an enormous room with a grass floor, with alternating checkered patterns on the walls. There isn't actually anything inside of this room, although I have sometimes been hearing a strange indecipherable noise while inside it... there must be something to this room!

Airstrike Event
This section contains spoilers for the following badge(s): Cautionary Tale Are you sure you want to see them, sleepwalker?

The key difference between the regular dream and the bombing event is the color of the sky. During the bombing event, it is a much darker shade of blue, as opposed to the light blue sky normally seen within the dream. After a certain amount of time (about a minute), the fighter jet will drop the bomb on the laboratory, destroying the top of it. This is barely enough time to reach the bomb shelter, when using a combination of Cloud Coffee and A Shudra's Task. It is recommended to simply obtain the Silver Net, as it is faster than A Shudra's Task and does not require Cloud Coffee to reach the bomb shelter.

It's necessary to enter the bomb shelter instead of waiting it out, as the entrance through the elevator will be barricaded by sand, to the point where it's impossible to enter otherwise. This also goes for the rooms with windows in them, so no trickery like that. Once the bomb has dropped, wait a bit for it to dissipate before exiting the bomb shelter. The only thing to do now in the delipidated laboratory is to go to the Bald Agent, talk to him, and obtain the Cautionary Tale badge. Be warned, though, as the Bald Agent will blow himself up shortly after saying "No.. You are not getting me alive!", which will result in a penalty death if you are within the explosion radius.