Endings

Note: This page is about all current Dreamsphere games.

Endings are the ways how a game concludes in any Dreamsphere game. They feature a variety of endings that can be obtained; some easier and some harder than each other. They all have their own lore implications as well. There are spoilers for every single ending that can be obtained in all current Dreamsphere games, including how to obtain them. Proceed with caution when exploring this page if you care about spoilers!

Dream Game
There are 4 endings in total to Dream Game, but only one plus its bonus scene, Final Transmission, is canonical to the future lore of the game found in Forge where Nash is found to be dead.

Drowning
This ending occurs upon leaping off Windy Island into the water that surrounds the island. There is no reward for this ending.

Upon falling into the water, you are prompted with a GUI that says "Drowning..." before momentarily, two messages pop up in its stead: "Death is the final unknown," and "See in you in hell, [PLAYER NAME]." After this occurs, the player is kicked from the game with mysterious ambience playing in the background, and the player is forced to rejoin the server if they want to keep playing Dream Game.

This way to die is listed as an ending because of its lore implications, rather than any other way of dying on Windy Island. However, dying on Windy Island also has its own unique kick message.

If you are alone and you die via this ending, the Leaderboard changes the Sleepwalker team's name to Void and makes it a black color.

Death Wielded
This ending occurs upon waking up after reaching your 1,000th repose. Witnessing this Ending gives you the Death Wielded badge (regardless of your repose count).

You will wake up to find that Fissure Corp has invaded the Real World. Chasers, Fissure Corp employees, as well as various types of vehicles will be waiting for you outside of the 12th Mansion.. You have two options at this point: Leave the house and face the massive army of Fissure Corps soldiers or immediately sleep and take a gamble on whether you can wake up or not afterwards.

The World as an Idea (Ending)
This ending occurs upon obtainment of The World as an Idea and its related badge.

There isn't any known information on what this ending entails, since nobody has/can obtain it as of yet. However, the player who obtains this ending will be able to decide between "destroying the world" or to keep playing, making the badge and its routes somehow a little harder to get.

Canonical Ending & Final Transmission
This ending occurs upon obtainment of an unknown requirement or completion of some sort of event.

There isn't any known information on what this ending entails, since nobody has/can obtain it as of yet, except that it is the "true" ending to the game, and is canon to The Forge and the Crucible, the game set in the future of Dream Game. Final Transmission adds upon to the canonical ending, providing extra lore to the game in the form of another scene if the player has the badge. This extra scene requires all other active Badges in order to achieve.

Unit of Martyrs
Since the game is vastly incomplete, no information can be found on this as of current.

Glitch (Joke Ending)
This "ending" sequence played when you entered a restricted area in Forge using glitches. This ending has presumably been removed.

Ghostright
No endings yet.