2015 DG

2015 Dream Game is a Memory World showing the 2015 version of Dream Game. There are a total of 5 Dreams in this sub-level: Ten-Mou, Fissure Outpost, Graveyard Sea, Frospitality and Ocean Lab, along with the old version of Windy Island. The crowbar also has a different tool-tip here and makes a different noise upon activation, saying "AI!". The main purpose of this area is to be a gateway between the main Dream Game and Tidal Locking, the area that contains Xigeris and 5.

How to Access
At the peak of Vulcanic Heights lies a statue-like structure with a floating flame block on top. Touching this block will prompt with you a message asking you to confirm your teleport to 2015 DG.



Waking World
Upon entering this sub-level, you are greeted with a much more barren version of Windy Island. It contains only classic 2006 Roblox trees and a much earlier version of the 12th House. This version of the game does not contain reposes, instead replacing it with a day counter at the bottom left. There are only about 3 sleeping songs, and if multiple people are in the server, it only shows the sleeping screen for the player who initiated the sleep.



As for the 12th House itself, it lacks the Venus/Ankh that is normally on top, the attic, and the Pederneira. This is likely because the story was in its early stages and as such most of the symbolism that hints to something more is missing.

Outside
This version of Fissure Outpost is much emptier. It lacks much of the current design, only containing the sword props and some pillars. The giant blob is missing, showing the entirety of Hunter's cage from afar. GVR and Ilovemywife are present here, containing more or less the same lines of dialogue. There are no snipers present inside the watchtowers, allowing you to explore outside the premises.



Inside
The inside of Fissure Outpost also lacks much content. The Chasers are still present but do not do damage. You can also find the Soda Machine here, containing the modern Dream Game sodas but in their past forms. The Dreamsphere Cage security portals are still active and teleport the player to a cage, but Hunter is not present, instead being a giant statue inside.



The obby that leads to Robber's Fate is mostly the same, however there are now green unnamed beings that aren't interactable and stand on some of the platforms. Inside the actual Robber's Fate are lone tables, an empty kitchen, and surprisingly Eunoia with a hood. Clicking Eunoia's bell will play a slowed down version of one of DG's sleeping songs.



-=Ten-Mou=-
This version of Ten-Mou is the most similar to current Dream Game. The teleportation orbs do not work here, and there is no power panel. The only way to reach to to the top layer is by using the teleporter above the cage that usually requires power. The large guardian snake is also on the other side now, having red eyes instead of blue. The net and ice obby outside the main area are also missing.



The top layer only contains Eunoia's shop area, as the rest is blocked off by high snow walls that can't be climbed. Eunoia is absent, along with her shop items. There are many different visuals here from the current DG. The green symbol in the middle is most peculiar as it also appears on the back of the spicy soda. Perhaps there's more to it?



-=Ocean Lab=-
This dream is similar to the others, missing much of its current features. There are Hello's present here that were moved to the Castle dream later on in development. Much of the life and design is missing including houses, sand piles, and the Lab itself. The buttons are not interactable here, nor is there a keycard slot for going down.





-=Frospitality=-
This is by far the most interesting dream out of the bunch here. This is an older and incomplete version of Frospitality, a hidden Abyssal dream. It contains the Deux Ex Vehicle, a few buildings (such as a jailcell and one with an extremely bright light), and some giant Thought Fortresses held up on long poles.

-=Graveyard Sea=-
This dream is most different than its current version, as it only contains the far away barriers and small fragments of its ground. At the top is a hint displaying the message, "Today, I picked up an old hat..." This is a subtle clue that you must obtain a hat first before entering the large portal near the center that teleports you to Tidal Locking where you fight Xigeris. You can obtain the badge 5 if you obtained the Guardia in Exile helm beforehand in the Bloxen memory world or equipped the real hat from your inventory.