Rocket Jumping Tool

The Rocket Jumping Tool is an item in The Forge and the Crucible.

The Rocket Jumping Tool is a rocket launcher used for mobility purposes, as it allows Clovis to boost himself in any direction with a well-timed rocket. Rockets fired by the Rocket Jumping Tool are used purely for rocket jumping and, as such, do not deal any damage.

Appearence
The Rocket Jumping Tool uses the classic rocket launcher model from the RŌBLOX brickbattle weapon kit. Its model and texture is altered in any way compared to the original rocket launcher.

Firing Rockets
When the Rocket Jumping Tool is activated, it will fire a rocket towards the user's mouse direction (although in certain situations it may drift and go to another direction). Firing rockets has a cooldown of 3 seconds.

When the rocket comes in contact with a surface or an entity, it will explode, leaving an explosion that is colored with the same color of the rocket that was fired. This explosion is non-lethal.

Rocket Jumping
The Rocket Jumping Tool's main function (as the name implies) is that the explosion created by the rocket will additionally boost players and entities in its range, giving them a boost that varies depending on their distance from the explosion itself.

This can be used as a mobility tool for either navigating faster or reaching high surfaces that you can't normally reach.


 * The consistency of the rocket varies from surface-to-surface. On thinner surfaces, rockets may end up passing through them instead of exploding.
 * As such, it is recommended to rocket jump on big and flat surfaces that have a lot of height, as they give the most boost.
 * Aiming straight down will give you a horizontal boost, while aiming slightly forward (but still down so that the rocket explodes on the floor) will give you a vertical boost.


 * The Rocket Jumping Tool is inconsistent and, in most occasions (especially in those where the user has high server latency) may not work as intended.
 * Sometimes rockets fired may go through walls (or may be fired on a completely different direction than the one that the user is pointing to), depending on the user's distance from the wall.