Entities

Note: This page is about both Dream Game and The Forge and the Crucible.

Entities are animals and other living things which aren't typical humanoids. They can be found in many dreams in both Dream Game and The Forge and the Crucible. Some entities have different variants depending on the current season, or the location they spawn at. Most entities are passive, some are neutral, some are hostile, and some can be both passive or hostile depending on their current state (such as bunnies in their regular state versus their arrow spitter state). Neutral entities behave passively, but become hostile when provoked, usually through being attacked.

Bunny


Bunnies are small white rabbits which occasionally spawn on Windy Island in groups of two to eight. Their behavior is quite simple, as their pathing is a mix between the nearest humanoid torso and the center of the map. These soft friends have the most variants out of any entity by far, such as big bunnies, arrow spitters, and golden bunnies. Bunnies are able to pick up and wear hats and will automatically be given one when deployed from the inventory if the player has net any hats within their current play session. Dripping out your bunnies is necessary for the Swag ending.

They can be captured using A Shudra's Task and its upgrades, and appear as a tool in the player's inventory, which can be used to release or hug them by pressing Q. When a captured bunny is freed, it prefers to follow the player who caught it rather than favouring no particular direction, perhaps out of loyalty, or maybe just pandering to Nashatra for food like a particularly pampered pet. Bunnies are immune to acid.

Bunnies, like most passive animals in Dream Game, can only die from joint-breaking explosions, such as the Launcher, Gravity Hammer, or Explosive Dart. Some bunnies can be found in a cage at 1337 Pets, imprisoned for their sins. Bunnies will rarely mount big bunnies and horses; when they mount a horse, they make the horse spontaneously jump, a sight of great hilarity! abrah_m made the game bunnies, inspired by them.

Exclusive to Autumnal Resolute 2, exist cosmetic only variants of the Bunny in Brown and Black color schemes and smaller sizes.

Bunnies can be freely transported into the Dreamsphere and out into Windy Island.

Big Bunny


Big Bunnies are a variant of bunny that rarely appear on Windy Island; usually alone but very rarely in groups of two or three but can be artificially created by dropping a regular sized bunny into a full cauldron. As their name implies, they are about three times the size of a typical bunny, and bare fangs in a rather threatening disposition. They wander and hop around just like regular bunnies, although for them it is less of a hop and more of a bone-crushing slam, paralyzing any players hit for a few seconds and dealing a minor amount of damage to them, although the stunning can be escaped using the :sit command. They can be caught using a Shiny Net or Golden Net. Big Bunnies have an invisible seat on their heads which one can mount, and other animals such as Bunnies, Yetis/Bigfoots and fellow Big Bunnies can ride upon them as well!

When a player makes a Big Bunny cry using the Cheezburger, it cries large 4x4x4 circular blue tears, which can be rolled around. A notable event is that if the server has suffered debt coming from its players, Big Bunnies have a chance of eating you when they touch you and will play a sound clip, killing you instantly and leaving you unable to respawn unless you rejoin the server.

Ol' Thunder


Ol' Thunder horses are a variant of the White Horse, which occasionally spawn on Windy Island, usually alongside White Horses. Nashatra is able to ride Ol' Thunder, although due to her lack of profession in horse-riding, she is very unwieldly at controlling it, which causes it to slip around the place as if it were on ice. It can be brought with you to the Dreamsphere, but not taken out of once done so.

Medium Ol' Thunders are a variant of Ol' Thunders that do not spawn naturally, instead only being created dropping an Ol' Thunder on a full cauldron. Medium Ol' Thunders do not suffer the extreme shaking that their normal counterparts have but still have slippery turning. They are also far faster.



White Horse


White Horses are horses that occasionally spawns on Windy Island usually alongside Ol' Thunder horses. They control differently from Ol' Thunder, being unable to match its straightforwardness, and move more chaotically instead of sticking more in place. They can be a safer horse to control because unlike Ol' Thunder, you cannot drive them to massive speed, which is usually risky and results in you falling from platforms. Like Ol' Thunder though, it can't be brought back into the Waking World once taken to the Dreamsphere.

A Medium White Horse can be generated via dropping White Horse onto a full cauldron in Vulcanic Heights.

Psycharpax


Psycharpaxes are small, hostile enemies spawned from empty cans left on the ground for too long. Although they appear innocuous, they are quite ravenous, and enjoy attacking in groups. Until approached, Psycharpaxes remain invisible, with their heads underneath the ground and only their can showing. The soda can is always right side up however, which can be an immediate sign of a Psycharpaxes in disguise. Once dead, the Psycharpax's head and soda can will separate and its face will change into a "X_X" expression. You can crush their heads if they are dead with the Delete Hammer.

They can be net with the Shiny and Golden Net and will become passive to the player and aggressive towards enemies in an amazing change of heart instead. They will also bear a different face (an :O expression) from untamed Psycharpaxes too. What causes this? Pressing Q while holding the Psycharpax tool will let you hug the Psycharpax, although they are prone to biting and hurting you. It's common to note that this type of entity is commonly nicknamed to just "pax" (and paxes by proxy).

Like bunnies, they can be brought into Windy Island and the Dreamsphere freely.



Giga Psycharpax


Giga Psycharpaxes are a constantly hostile variant of the normal Psycharpax, and they usually spawn alongside the Mafia if your stud balance is negative. From afar, they are invisible, but are still very easily spotted by their enormous soda cans and still visible faces.

Don't let their silly appearance fool you, however; Giga Psycharpaxes are incredibly strong and dangerous, and are likely the most dangerous enemy known in the game next to the Yeti or Bigfoot. Their only attack is a lunge, which is very fast and covers a fair bit of distance, although they will always do damage when touched, even when tamed by a Golden Net wielder.

Mafia
Mafiasos are entities that appear when you are in debt.

Ola Sphere


Ola Spheres are strange balls of various color (red, blue or green), which look similar to depth dream orbs without the transparent outer layer, which continuously spawn atop the frog trees in Graveyard Sea. When spoken to, they exclaim "ola", and nothing more, using the built-in chat feature of Roblox over Dream Game's own chat system.

Ola spheres are unanchored and roll around, which leads to them often sliding off of the frog trees/volcanoes they spawn upon. They cannot be captured with a net, and likely don't have a humanoid for that matter at all. Ola spheres can appear in Windy Island briefly if the player loads in the map fast enough before they fall into the ocean, or if they are preserved within a boat somehow.



Snake


Snakes are unmoving brick-built entities that have no interaction, other than from hissing when touched by a player.

Hello


Hellos (Main page: Hello) are light blue, transparent NPCs that speed about Selenic Falls, always moving towards the closest Hello, Hell or He'll. They move incredibly fast, and jump just as high, but rest assured they are completely harmless!

Hellos love to eat pie and will consume one with a satisfying noise if you happen to throw it directly at their head. They can also shrink if a Cheezburger is used near them, making them cry.

Hell


Hells are a red variant of Hellos found in Selenic Falls, to be expected. Although they are missing their heads, their behavior doesn't differ from regular Hellos in any way, from what I can tell, other than jumping more and having much higher JumpPower. They can also easily fling any Hellos upwards to the sky. They can also shrink if a Cheezburger is used near them, making them cry. When they cry, they also gain their head back for some weird reason.

He'll


He'lls are pale white variants of Hellos, and love to stack themselves on top of each other in groups of three in Selenic Falls. They are welded together, and oddly tilt forwards when walking, obviously being separated if a player nets them. They seem to walk shorter distances than the other ghosts, likely due to the struggle of having to balance two other people on your head. He'lls can also shrink if a Cheezburger is used near them, making them cry.

Royal Turtle


Royal Turtles are animals found in the Garden of Fulfillment. They have visible seats atop their shells which one can sit on, although uniquely they cannot be forcefully guided using a glitch with the Vaisya's Broom.

A Giga Royal Turtle can be made in the the Garden of Fulfillment. You have to sit on top of the Royal Turtle and throw 11 Top32s off of it, which will then result in a Giga Royal Turtle dropping from the skies about 100 studs behind the 12th House.

Wind Berry


Wind Berries are animals resembling mice found in the Garden of Fulfillment. A wind berry is commonly referred to as a maus (which is "mouse" in German). They roam around the garden and jump after a short period of moving in a random direction, which can be used to frog-jump; a bug that can be subsequently used to obtain What Poets Used to Know.

Bear


Bigfoots are a rare enemy that occasionally spawn on Windy Island during the night, with a 1/10 chance. They have an incredibly large detection range, although it doesn't cover more than about half of the island. They are large and slow, but do quite a large amount of damage, and cannot be easily defeated due to the lack of any usable weapons in the real world, besides the Upgraded Slingshot and any nets.

Yeti


Yetis are the winter variant of Bigfoot. Although the Yeti came first, which would technically make the Bigfoot a variant of the Yeti, it is functionally identical to Bigfoot. It seems to be a reference to a common 2008-2009 era free model, an example of a game with a variant of it can be found here.

Chaser


Chasers are guards that can be found in Fissure Outpost, defending its underground layer. They will chase the player upon entering their attack radius, ruthlessly chasing them with a Walk Speed lower than that of the player unless they go out of their range - in which case, they give up their chase. Killing them drops studs and rarely a Keycard that can be used to access the lower layers.

Fun Fact: The Chaser named Bathtubs got its name after August grouped all the bathtub models in Fissure Outpost, and accidentally renamed a Chaser model Bathtubs instead.

Mouse


Mice are animals being sold as pets in the shop 1337 Pets at the Dying Mall. They can be also found roaming around the main island in Autumnal Resolute 2. They follow the nearest player, although cannot be net yet. These rodents come in both orange and grey and are likely the prey of any nearby cats...

Fish


Fishes are animals that are sold as pets in the shop 1337 Pets at the Dying Mall and float up and down in their tank without a care in the world.

They can also be found swimming around in Eunoia's Haunted Shop waterfall in Autumnal Resolute 2.

Cat
Cats are small 1x1x1 heads with a pair of retextured cat ears. They will occasionally meow. They occasionally spawn on Windy Island, and most consistently on Garden of Fulfillment and Dying Mall. Cats seem to vary between three different faces and several different colors when spawned, keeping their color and face upon being netted and released.

When released from a net they will be flung to the side of the player and be will be renamed "[Player name]'s Cat". That cat will then generally walk around and crowd the player or 12th House similar. They will occasionally spawn with hats but only the cat ears hat which is placed slightly forwards of their regular ears. Cats also carry over into the waking world.

Domicile Grub


Domicile Grubs are strange Grubs that sit on top of the rocks around The Garden of Fulfillment, only sporting a humanoid name tag. Other than that, they have no known use.

Cazas


Classified as a entity, strangely, Cazas is a normal interactable NPC in which you can converse to her about various topics.

She can be located at the very first floor of the Dying Mall and to the right of the Mineshaft entrance in Autumnal Resolute 2. She gives credits to the contributors of the dreams she's in as seen in the credits. She reveals that she lost their right arm due to a Shudra ripping it off.

Giving her a soda or a bar will cause her to comment on it.

In Dying Mall, she reveals that she's working on a song titled "bazooka in the base with the 8 trick in place. Watch me as I displace your face!", although whether it is complete or not is up to the player. She also seems to refuse to give directions around Dying Mall due to her belief that shopping in the mall ruins your soul.

The reason for being categorized as wildlife is unknown.

Cockatrice


The Cockatrice is a large, colourful bird. A single one spawns and roams in the Foxhole dream, on the right of the route to Rick's house. It will attack in retaliation if a player attacked it first. The cockatrice is extremely powerful and mighty, it is not a foe to be messed with. It has two unique attacks; a stomp attack similar to the big bunny's stomp in Dream Game and an attack where the cockatrice jumps then rocks are sent flying in all directions. Killing it drops 5000 Studs and 500 Psy.

RollCrab


RollCrabs are critters which spawn in the Headline Height dream. They spawn near the water and shores and move around near their spawn area. They have very little health, but drop between zero and two bait when killed. Being an insect, they can be captured with the cage item. RollCrabs naturally have a chance to "breed" or duplicate themselves when underwater.

Home Grub


Home Grubs are critters which spawn in the Headline Height dream. They move around their spawn area in a random and slow manner, due to the inability to move on from their past. They have a little amount of health, although they drop between zero and two bait when killed and can be captured with the cage item. It is possible to "breed" Home Grubs, when coming in contact with a seed, Home Grubs will eat the seed and have a 50% chance to duplicate.

Pasture Fly


Pasture Flies are critters which spawn in the Headline Height dream. They are generally identical to Home Grubs, in their behavior and drop tables.

Wolf


Wolves are animals which spawn during dark nights in the surface of Foxhole. As wolves do in the real world, they attack in packs (1-5). A wolf howl can be heard if new wolves spawn. They take a fair bit of your hp on attack, being very deadly in packs. It may be that they will be tamable in the future. They will attack and kill any living humanoid.

Cave Wolf


Cave Wolves are a blue variant of the Wolf that are weaker in its health and damage, they spawn inside the frozen cave in Foxhole. Don't be too frightened by their majestic appearance.