Windy Island

{{Dream|title1=Waking World|name=Windy Island|image1=WindyIsland.jpg|caption1=Windy Island's default state|items=Snowballs (During winter)|badges=Repercussions of Fissure Death Wielded The World as an Idea(?)|npcs=Bunny Big Bunny White Horse Ol' Thunder Fellow Bird Rawrrr Boat Man |events=Retro Rain (Snow in Winter) Swirl Pools Bird Day Flood Boat Man Starry Night Animal Spawns Abandoned Railroad Seasonal Changes|music=====NORMAL==== Gymnopedie (Server Beginning) Reunion (Reading the Note) Greenland (Day) La fille aux cheveux de lin (Rain or Snow) Brown & Purple (Sunset) Horror (Night) Starry Night (Starry Night) Eagle's Flight (Sunrise)

WINTER
In dulci jubilo, BWV 751 (Day) Erbarm dich mein, o Herre Gott, BWV 721 (Sunset/Sunrise) Première suite de Noël: Quand Jesus naquit à Noël (Night) }} Windy Island is the beginning area of Dream Game, acting as the central hub you travel through between visits to the Dreamsphere. Certain random events can change the environment and wildlife (for example rawrs spawning rarely at night-time). Each real-life season the island will feature a new appearance based on that season (for example fallen leaves, a new color scheme, and pumpkin patches in Autumn).

Any death-inducing occurrence here will permanently kill you and kick you from the game with a message. Things such as being crushed by a Big Bunny or mauled by a Rawrrr, being pwned in PvP, or falling into the ocean or any other way of dying here usually will cause this to happen. When this happens, the game's skybox turn into night and become shrouded in fog locally, as well as displaying a hint message "Death is the final unknown." at the top of your screen. Drowning in the ocean has a unique death message and cutscene if you choose to do so. Falling into the water will cause a message to appear saying "Drowning...", After a few seconds, it will change into "See you in Hell, [PLAYERNAME]." before shortly killing you thereafter. This being inescapable unless a dream is entered as soon as the "Drowning..." message appears.

The Twelfth Mansion
The true form of the 12th House appears on Windy Island, revealing that the Twelfth House is only a single room inside here. It features multiple floors, and artifacts that appear in your Private Server as you progress through the game.

First Floor
The first floor of the mansion hosts The 12th House, a journal entry and several other props of interest.

The mansion can change after donating.

Second Floor
The second floor of the mansion hosts a bathroom, several pieces of furniture, a book corner and badge-related items & decoration objects.

Basement
A library with a bar and fireplace can be found downstairs under the stairs to the left of the 12th Mansion's entrance, leading to a hallway with a doorway.

Forechamber
Going downwards with the spiral staircase leads you to the forechamber of the 12th House leading to a central room with multiple doorways that lead to water(?) structures. Upon forcing a dream with the ponds, they will turn red (and kill the player if touched).

Three Ponds
Around the island, in a loosely triangular formation, lays three distinctively colored ponds. One is blue, one is red, and one is black. In a recent update, strange arrow-like structures have been planted in front of the ponds. Clicking on the black triangular part of it will change the color of the pond.

The purpose of these color-changing apparatuses is used for setting up which surface dream you plan to visit instead of relying on RNG in private servers. Each pool cycles through 7 different colors. You can use the color codes listed below to get to each surface dream in the order of Sulfur, Dice, Eye. After inputting a working code, the sound of a feint ringing train bell should play. After each time waking up, you will need to re-input the same code if you want the same dream - the easiest way to do this is by simply cycling through the colors in one of the pools.

Scarecrow
Examining the scarecrow with different colors from the rest, an ability obtained by owning the badge 5, will inform you how long the current server has been running for.



Windmill


A fairly large windmill rests near one of the corners of the island. A wheel rests behind the windmill. Hitting the blue-white target behind the windmill that only appears after you obtain Each day better than the last badge with the Weaponized Slingshot will pop a hint up saying "Nice one!" similar to the "Perfect Dunk!" in Ten-Mou.

Soccer Field


A soccer field lays near the center of Windy Island. The soccer ball can actually be kicked around by touching it and will create a sparkle effect in the goal that it is kicked into. It's quite a lot of fun with friends!

Squash Farms


A group of scarecrows guard the bountiful harvest of Nashatra.

Hammock


A refreshing hammock lays near one of the edges of the island, although it doesn't have any scripted functionality. You'll need to use the Sleep Bodily Action to lay down here.

Stone Ruins
Scattered throughout the island are strange stone foundation remains. A major set of strange ruins rests near the hammock with a intact archway. In earlier versions of this game, a scarecrow rested in the center of the archway. It is unknown what this signifies. Next to the Soccer Field lies another set of pillars.

Pond
To the left of the hammock, lies a large pond you can wade in.

Wooden Fort


At the edge of the island, two firm wooden towers stand around a patch of growing vegetables, patiently guarding it from any birds.

Stone Ring


Somewhat close to a corner of the island is a group of yellow flowers surrounded by a ring made of small rocks. It feels like it's trying to highlight something.. In the middle of it is a strange plant that will grow after you obtain Here's to I.

Seaside Pathway


A small gathering of two fences and a cobblestone path lays just next to the sandy edges of the island, possibly guiding the Sleepwalkers to take a dive in the water. Unfortunately, Nashatra can't swim.

Boat


A small wooden boat rests near one of the edges of the island, although currently it has no practical usage or effect on gameplay. It can be assumed that the boat is how Nashatra got to Windy Island in the first place, as there are footsteps on the ground leading towards the Twelfth House. This possibly means that Nashatra has only gotten here recently instead of being on Windy Island for a long while.

"Windy Island" Tree


One of the larger trees surrounding the 12th House. Why the tree bears the text or as to why the text is so blurry is unknown, though it's best guessed that it had to have been inscribed by a previous resident of Windy Island, considering that the Crowbar the player starts with cannot be used for anything but teleporting back to the 12th House while inside a dream, and due to the strangely yellow text, written as if it had been drawn on instead of scratched on.

Nashatra's Beloved Pine Tree


Near the Two Towers lies a pine tree with a distinct coloration difference from the rest of the pine trees on the island. Interacting with it will prompt a hint text that reads: "Nashatra: My beloved Pine Tree." It is unknown why this tree is here at all.

A Strange Little Purple Submarine
Between one of the corners in Windy Island, there lurks a tiny purple submarine, nonetheless it is just an unfazed detection, it has collision meaning you can hop across it and stand there for a slight time, it can be a floating toy of nonsense but its unconfirmed and so is the purpose of this strange thing.

Green Lamp
Out at sea, a strange blinking green lamp can be discernable. It seems to blink every 7 seconds.

Trivia

 * In earlier versions of the game, there was a small chance for the Drowning messages to instead say "Downing..." with a voice clip and "I'll watch you in Hell, [PLAYERNAME]."
 * In the past, this island was barren, with only a few trees and stone ruins, but after some updates, it has been born anew with lots of details such as a windmill and a soccer field.