Entities

Note: This page is about both Dream Game and The Forge and the Crucible.

Creatures are animals and other living things which aren't typical humanoids. Creatures can be found in many dreams in both Dream Game and The Forge and the Crucible. Some creatures have different variants depending on the current season, or the location they spawn at. Most creatures are passive, some are neutral, some are hostile, and some can be both passive or hostile depending on their current state (such as bunnies in their regular state versus their arrow spitter state). Neutral creatures behave passively, but become hostile when provoked, usually through being attacked.

Bunnies


Bunnies are small white rabbits which occasionally spawn on Windy Island in groups of two to eight. Their behavior is quite simple, as their pathing is a mix between the nearest humanoid torso and the center of the map. These soft friends have the most variants out of any creature by far, such as big bunnies, arrow spitters, and golden bunnies. Bunnies are able to pick up and wear hats, and will automatically be given one when deployed from the inventory if the player has net any hats within their current playsession. Dripping out your bunnies is necessary for the Swag ending.

They can be captured using A Shudra's Task and it's upgrades, and appear as a tool in the player's inventory, which can be used to release or hug them by pressing Q. When a captured bunny is freed, it prefers to follow the player who caught it rather than favouring no particular direction, perhaps out of loyalty, or maybe just pandering to Nashatra for food like a particularly pampered pet. Bunnies are immune to acid.

Bunnies, like most passive animals in Dream Game, can only die from joint-breaking explosions, such as the Launcher, Gravity Hammer, or Explosive Dart. Some bunnies can be found in a cage at 1337 Pets, imprisoned for their sins. Bunnies will rarely mount big bunnies and horses; when they mount a horse, they make the horse spontaneously jump, a sight of great hilarity! abrah_m made the game bunnies, inspired by them.

Exclusive to Autumnal Resolute 2, exist cosmetic only variants of the Bunny in Brown and Black color schemes and Smaller sizes.

Big Bunnies


Big Bunnies are a variant of bunny that rarely appear on Windy Island; usually alone but very rarely in groups of two or three, but can be artificially created by dropping a regular sized bunny into a full cauldron. As their name implies, they are about three times the size of a typical bunny, and bare fangs in a rather threatening disposition. They wander and hop around just like regular bunnies, although for them it is less of a hop and more of a bone-crushing slam, paralyzing any players hit for a few seconds and dealing a minor amount of damage to them, although the stunning can be escaped using the :sit command. They can be caught using a Shiny Net or Golden Net. Big Bunnies have an invisible seat on their heads which one can mount, and other animals such as Bunnies, Yetis and fellow Big Bunnies can ride upon them as well!

When a player makes a Big Bunny cry using the Cheezburger, it cries large 4x4x4 tears, which can be rolled around. A notable event is that if the server has suffered debt coming from it's players, Big Bunnies have a chance of eating you when they touch you, killing you instantly and leaving you unable to respawn unless you rejoin the server.

Ol' Thunder


The Ol' Thunder is a variant of the White Horse, which occasionally spawns on Windy Island. Nashatra is able to ride Ol' Thunder, although due to her lack of profession in horse-riding, she is very unwieldly at controlling it, which causes it to slip around the place as if it was on ice. It can be brought with you to the Dreamsphere, but not taken out of once done so.



Medium Ol' Thunder


Medium Ol' Thunders are a variant of Ol' Thunders that do not spawn naturally, instead only being created dropping an Ol' Thunder on a full cauldron. Medium Ol' Thunders do not suffer the extreme shaking that their normal counterparts have but, still have slippery turning. They are also far faster.

White Horse


The White Horse is a horse that occasionally spawns on Windy Island, they control differently from Ol' Thunder, being unable to match its straightforwardness, and move more chaotically instead of sticking more in place. They can be a safer horse to control because unlike Ol' Thunder, you cannot drive them to massive speed, which is usually risky and results in you falling from platforms. Like Ol' Thunder though, it can be brought with you to the Dreamsphere, but never come back to the Windy Island.

Medium White Horse


Medium White Horses are a variant of White Horses that do not spawn naturally, instead only being created by dropping White Horse onto a full cauldron.

Psycharpax


Psycharpax are a small, hostile enemy spawned from empty cans left on the ground for too long. Although they appear innocuous, they are quite ravenous, and enjoy attacking in groups. Until approached, Psycharpax remain invisible, with their heads underneath the ground and only their can showing. The soda can is always right side up however, which can be an immediate sign of a Psycharpax in disguise. They can be net with the Shiny and Golden Net, and will become passive to the player and aggressive towards enemies in an amazing change of heart instead. What causes this?Pressing Q while held will let you hug the Psycharpax, although they are prone to biting.



Giga Psycharpax


Giga Psycharpax are a constantly hostile variant of the normal Psycharpax, and they spawn alongside Mafia if your stud balance is negative. From afar, they are invisible, but are still very easily spotted by their enormous soda cans and still visible faces. Don't let their silly appearance fool you, however; Giga Psycharpax are incredibly strong and dangerous, and are likely the most dangerous enemy known in the game next to the Yeti or Bigfoot. Their only attack is a lunge, which is very fast and covers a fair bit of distance, although they will always do damage when touched, even when pacified by a Golden Net wielder.

Ola Spheres


Ola spheres are strange red balls, similar to depth dream orbs without the transparent outer layer, which continuously spawn atop the frog trees in Graveyard Sea. When spoken to, they exclaim "ola", and nothing more, using the built-in chat feature of Roblox over Dream Game's own chat system. Ola spheres are unanchored and roll around, which leads to them often sliding off of the frog trees they spawn upon. They cannot be captured with a net, and likely don't have a humanoid for that matter at all. Ola spheres can appear in Windy Island briefly if the player loads in the map fast enough before they fall into the ocean, or if they are preserved within a boat somehow.



Snakes


Snakes are unmoving brick-built creatures will like to no interaction asides from hissing when touched by a player.

Hello


Hellos (Main page: Hello) are light blue, transparent NPCs that speed about the Castle Dream, always moving towards the closest Hello, Hell or He'll. They move incredibly fast, and jump just as high, but rest assured they are completely harmless!

Hell


Hell are a red variant of Hellos found in the Castle dream, to be expected. Although they are missing their heads, their behavior doesn't differ from regular Hellos in any way, from what I can tell, other than jumping more and having much higher JumpPower. They can also easily fling any Hellos upwards to the sky.

He'll


He'll are pale white variants of Hellos, and love to stack themselves on top of each other in groups of three. They are welded together, and oddly tilt forwards when walking, obviously being separated if a player nets them. They seem to walk shorter distances than the other castle ghosts, likely due to the struggle of having to balance two other people on your head.

Royal Turtles


Royal turtles are animals found in the Garden of Fulfillment. They have visible seats atop their shells which one can sit on, although uniquely they cannot be forcefully guided using a glitch with the Vaisya's Broom. There have been sightings of exceedingly huge turtles, although I am not sure how this is possible.

Medium Royal Turtle


Medium Royal Turtles are a variant of Royal Turtles that do not spawn naturally, instead only being created by dropping Royal Turtle onto a full cauldron.

Giga Royal Turtle


Giga Royal Turtles are a variant of Royal Turtles that do not spawn naturally, they are created when by first creating a Medium Royal Turtle and bringing it to the Garden of Fulfillment. You then have to sit ontop of the Medium Royal Turtle and throw 11 Top32s off of it, which will then result in a Giga Royal Turtle dropping from the skies about 100 studs behind the 12th House.

Wind Berries


Wind Berries are animals resembling mice found in the Garden of Fulfillment. A wind berry is commonly referred to as a maus (which is "mouse" in German). They roam around the garden and jump after a short period of moving in a random direction, which can be used to frog-jump; a bug important for obtaining What Poets Used to Know!

Medium Wind Berries


Medium Wind Berries are a variant of Wind Berries that do not spawn naturally, instead only being created by dropping a Wind Berry into a full cauldron. They're identical to regular Wind Berries in behavior, although their nose seems to be differently coloured.

Bear


Bigfoot is a rare enemy that occasionally spawns on Windy Island during the night, with a 1/10 chance. They have an incredibly large detection range, although it doesn't cover more than about half of the island. They are large and slow, but do quite a large amount of damage, and cannot be easily defeated due to the lack of any usable weapons in the real world, besides the Upgraded Slingshot and any nets.

Yeti


The Yeti is the winter variant of Bigfoot, although the Yeti came first, which would really make the Bigfoot a variant of the Yeti.. It is functionally identical to Bigfoot, though. It seems to be a reference to a common 2008-2009 era free model, an example of a game with a variant of it can be found here.

Mice


Mice are animals being sold as pets in the shop 1337 Pets at the Dying Mall. They can be also found roaming around the main island in Autumnal Resolute 2. They follow the nearest player, although cannot be net yet. These rodents come in both orange and grey, and are likely the prey of any nearby cats..

Fish


Fish are animals being sold as pets in the shop 1337 Pets at the Dying Mall, and float up and down in their tank without a care in the world.

They can also be found swimming around in the Haunted Shop waterfall in Autumnal Resolute 2.

Originally, both the wedge and head were welded together to create one fish, however due to a bug in Dream Game they have separated, creating a head-shaped variant and a smaller wedge-shaped variant. Perhaps someone had touched these fish too greatly..

Cats
Cats are not currently available in Dream Game, but it is stated by August that they will be added in the future..

Cats are passive, and a cage for them with a house and scratchpost already exists in 1337 Pets.

Cazas


Classified as a creature, strangely, located at the very first floor of the Dying Mall, Cazas is an interactable NPC with a dialogue GUI styled the same as the ones in Fissure Outpost. She's working on a song titled "bazooka in the base with the 8 trick in place. Watch me as I displace your face!", although whether it is complete or not is up to the player. She tells of the story of the Dying Mall and gives credits to the map makers, but refuses to give directions due to her belief that shopping in the mall ruins your soul. They lost their right arm due to a shudra ripping it off, as seen in one of Augusto's secret private places that Cazas starred in. She also makes an appearance in Autumnal Resolute 2. The reason for being categorized as wildlife is unknown..

Creature Information

Cockatrice


The cockatrice is a large, colourful bird. A single one spawns and roams in the Foxhole dream, on the right of the route to Rick's house. It will attack in retaliation if a player attacked it first. The cockatrice is extremely powerful and mighty, it is not a foe to be messed with. It has two unique attacks; a stomp attack similar to the big bunny's stomp in Dream Game and an attack where the cockatrice jumps then rocks are sent flying in all directions. Killing it drops 5000 Studs and 500 Psy.

RollCrabs


RollCrabs are critters which spawn in the Headline Height dream. They spawn near the water and shores, and move around near their spawn area. They have very little health, but drop between zero and two bait when killed. Being an insect, they can be captured with the cage item.

Home Grubs


Home grubs are critters which spawn in the Headline Height dream. They move around their spawn area in a random and slow manner, due to the inability to move on from their past. They have a little amount of health, although they drop between zero and two bait when killed, and can be captured with the cage item.

Pasture Flies


Pasture flies are critters which spawn in the Headline Height dream. They are generally identical to Home Grubs and RollCrabs, in their behavior and drop tables.

Wolves
Wolves are animals which spawn during dark nights in Foxhole. As wolves do in the real world, they attack in packs, although aren't much different than Cave Wolves. It may be that they will be tamable in the future.

Cave Wolves


Cave wolves are a blue variant of the wolf that are weaker in it's health and damage, they spawn inside the frozen cave in Snow Foxhole. Don't be too frightened by their majestic appearance.